Local K2+SE balance tweaks: practical loader costs plus restored lower power usage for electrolysis, atmospheric condensers and fuel refineries, with efficiency-module restrictions removed.
Tweaks
Mod category: Tweaks
Small changes concerning balance, gameplay, or graphics.
Can you explain the cost for loaders better. I'm considering a K2SE run, and I love loaders but don't understand what you mean by 'absurd loader cost.' IE is that a recipe cost, energy cost and / or FPS?
Also, what other tweaks have you made than listed? Will you also be maintaining this mod, or is just for personal consumption?