K2SE Local Rebalance


Local K2+SE balance tweaks: practical loader costs plus restored lower power usage for electrolysis, atmospheric condensers and fuel refineries, with efficiency-module restrictions removed.

Tweaks
a month ago
2.0 - 2.1
29
Power

g Explain 'cost' better

2 months ago
(updated 2 months ago)

Can you explain the cost for loaders better. I'm considering a K2SE run, and I love loaders but don't understand what you mean by 'absurd loader cost.' IE is that a recipe cost, energy cost and / or FPS?

Also, what other tweaks have you made than listed? Will you also be maintaining this mod, or is just for personal consumption?

2 months ago
(updated 2 months ago)

Never mind on the whole absurd thing, I started a game and saw 100 gears and 50 circuits for just 1 loader - yeah, absurd!

2 months ago

Hi. This is mostly personal consumption but to explain the changes:

I lowered the cost of loaders from 50x /100x of a material to cost /10, e.g.:
100 gears -> 10 gears
50 circuits-> 5 circuits

I didn't change the recipe regarding this.

The electrolysis plant and fuel refineries have their power usages restored. I think you can make a positive feedback loop regarding lower power usages on these machines but IMO, it's so absurdly space inefficient that I'd rather build a nuclear power plant.

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