Krastorio 2 + AAI Industry Tweaks

by EliSc

Tweaks for compatibility/early game so you don't sit without basic automation tools.

Tweaks
2 years ago
1.0 - 1.1
5.18K
Owner:
EliSc
Source:
N/A
Homepage:
https://yet
License:
MIT
Created:
3 years ago
Latest Version:
0.0.2 (2 years ago)
Factorio version:
1.0 - 1.1
Downloaded by:
5.18K users

Update: many of this mod features were introduced into base AAI/Krastorio so all i did is removed them for the sake of compatibility.

Changes early game technologies and balance so you don't need to suffer without belts, inserters, underground belts and assembling machines.
Also changes some other stuff that i don't like in the AAI Industry (like furnace/power pole upgrading).
Designed for x50 tech cost enjoyers.

Full list of changes:
- Belts, underground belts, burner inserters and burner assembling machines are available from the start
- Trains no longer require green science, fluid trains still do though
- Fuel technology no longer requires green science
- Removed AAI Industry feature with upgrading poles/furnaces/drills (this adds useless complexity in the early game and delays proper automation)
- Removed technology "Welcome to the Jungle" (please just use Dectorio, it has much better compatibility with other mods)
- Restored Krastorio path of radar unlocking
- Burner Turbine moved to steam engine technology
- Updated recipe for long handed burner inserter to match Krastorio inserter recipes
- Health of cargo and fluid wagons was changed to default factorio values for the sake of better match with other mods
- Burner assembling machines no longer require automation cores
- Basic tech cards now require stone tablets instead of wood