Jeffroid Extensions


A moderate rework of the base game adding more complexity: * rockets are launched earlier in the game * many processes produce waste products that need to be recycled * many new intermediates are added * wood has many more uses and can be produced in a greenhouse

Overhaul
2 years ago
1.1
271

i Icon graphics

1 year, 4 months ago

Hi, I', 100h in a run with this mod again, and really digging it!
Not "completed" yet, but I'm taking my time, before making it big.
I could suggest that for recipes that use the same ingredients or make the same products, you should change the graphics of the recipe a little, like stone grinding and mineral extraction; advanced oil processing, tar and pitch distilation...
I think using an arrow to show the main product you get with the main ingredient you need will make the alt mode much more informative
Thanks in advance!

6 months ago

Glad you have been enjoying it.
I will not be updating this mod following the release of 2.0.
However my other mods carry some of its features for 2.0.
Check out:
- QuirkyCat Wood
- QuirkyCat Recycle
- QuirkyCat Uranium Changes

6 months ago

Yeah, ended up 320h deep into the run, with a 900SPM train base. Very interesting overall!
I think the best parts of the mod were the scrap and its recycling, and the alternate recipes, which were harder, but probably cheaper than in vanilla. The yellow modules were good too, altough extremely expensive and polluting. Tries to set a mine with them and it was more polluting than the rest of the base many times over!!
Congratulations on a good job, and keep the good work!

6 months ago

My longest run was about 260 hours and around 1100 SPM with a lot of trains. I think that was with no biters though.

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