Jeffroid Extensions


A moderate rework of the base game adding more complexity: * rockets are launched earlier in the game * many processes produce waste products that need to be recycled * many new intermediates are added * wood has many more uses and can be produced in a greenhouse

Overhaul
1 year, 4 months ago
1.1
268

g Pitch

1 year, 4 months ago

whats the usage of pitch made by tar distilation? i cant find anything even when using FNEI. should i just void it?

1 year, 4 months ago

Never got round to giving it a better use but I think it can be used as flamethrower fuel. Not much use if you have biters turned off though.
Hope you are enjoying the mod otherwise. :)

1 year, 4 months ago

I completely forgot I did an update that I never published. Pitch can be used to make resin.

Changelog 0.8.4
Uranium processing was not producing slag.
Reduced slightly the number of trees produced in greenhouse.
Made duranium gear wheel recipe slightly easier.
Uranium ore stack size increased in line with other ores.
Kovarex process uses more U238 and also produces slag.
Increased wooden board recipe slightly.

0.8.5
Rebalanced steel recipes
Added recipe to make resin from pitch.
(If you can't see the new recipe then try
/c game.player.force.technologies['jr-steam-cracking'].researched=false
/c game.player.force.technologies['jr-steam-cracking'].researched=true
)

Increased stack size of transport belts.
1 year, 4 months ago

Playing with biters but your greenhouse are a bit to powerfull so i have almost 0 pollution.
Is quite fun so far, good balance between new challanges(recepie changes) and not to comlicated.

1 year, 4 months ago

Do you think I should tone down the greenhouses?
I usually play with biters off so I hadn't noticed.

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