Factorio crashed. Generating symbolized stacktrace, please wait ...
src/Util/StacktraceToStream.cpp (52): walkStackAndPrintToStream
src/Util/StacktraceToStream.cpp (60): printStacktraceToStream
src/Util/Logger.cpp (336): writeStacktrace
src/Util/Logger.cpp (381): logStacktrace
src/Util/CrashHandler.cpp (181): writeStackTrace
src/Util/CrashHandler.cpp (644): commonSignalHandler
src/Util/CrashHandler.cpp (652): SignalHandler
0x7ff44583fc2f
libraries/Agui/Style.hpp (191): getProperty<agui::LabelStyle, const agui::Font>
libraries/Agui/Widget/LabelStyle.hpp (23): getFont
src/Input/ControlInputValue.cpp (225): operator()
src/Input/ControlInputValue.cpp (221): getRichTextStylePrefix
src/Info/LocaleStringReplacer.cpp (93): operator()
src/Info/LocaleStringReplacer.cpp (93): __invoke
src/Info/LocaleStringReplacer.cpp (113): processParameter
src/Info/LocaleStringReplacer.cpp (23): process
src/Info/LocaleStringReplacer.cpp (373): replaceInto
src/Info/LocaleStringReplacer.cpp (367): replace
src/Data/LocaleProvider.cpp (301): localiseForLocalisedString
src/Util/LocalisedString.cpp (277): computeTranslation
src/Util/LocalisedString.cpp (560): updateTranslationIfNeeded
src/Util/LocalisedString.cpp (548): str
src/Gui/GuiStyle.cpp (374): operator()
src/Gui/GuiStyle.cpp (381): clearPrototypeTranslationResults
src/GlobalContext.cpp (1600): clearPrototypeTranslationResults
src/Util/LocalisedString.cpp (699): clearPrototypeTranslationResults
src/Script/LuaContext.cpp (166): LuaContext
src/Scenario/Scenario.cpp (630): createLuaContext
src/Scenario/Scenario.cpp (349): loadFactory
src/Scenario/ParallelScenarioLoader.cpp (190): doLoad
/opt/gcc-13.2.0/lib/gcc/x86_64-pc-linux-gnu/13.2.0/../../../../include/c++/13.2.0/bits/invoke.h (61): __invoke_impl<void, void ()(MapInterface, ParallelScenarioLoader , MapDeserialiser , InputType, InputSource , MultiplayerManagerBase , NamedBool<EnableReplayTag>), MapInterface, ParallelScenarioLoader , MapDeserialiser , InputType, InputSource , MultiplayerManagerBase , NamedBool<EnableReplayTag>::Enum>
/opt/gcc-13.2.0/lib/gcc/x86_64-pc-linux-gnu/13.2.0/../../../../include/c++/13.2.0/bits/invoke.h (96): __invoke<void ()(MapInterface, ParallelScenarioLoader , MapDeserialiser , InputType, InputSource , MultiplayerManagerBase , NamedBool<EnableReplayTag>), MapInterface, ParallelScenarioLoader , MapDeserialiser , InputType, InputSource , MultiplayerManagerBase , NamedBool<EnableReplayTag>::Enum>
/opt/gcc-13.2.0/lib/gcc/x86_64-pc-linux-gnu/13.2.0/../../../../include/c++/13.2.0/bits/std_thread.h (292): _M_invoke<0UL, 1UL, 2UL, 3UL, 4UL, 5UL, 6UL, 7UL>
/opt/gcc-13.2.0/lib/gcc/x86_64-pc-linux-gnu/13.2.0/../../../../include/c++/13.2.0/bits/std_thread.h (299): operator()
/opt/gcc-13.2.0/lib/gcc/x86_64-pc-linux-gnu/13.2.0/../../../../include/c++/13.2.0/bits/std_thread.h (244): _M_run
/tmp/tmp.dlP10F34z6/objdir/../gcc-13.2.0/libstdc++-v3/src/c++11/thread.cc (104): execute_native_thread_routine
start_thread
__GI___clone3
0xffffffffffffffff