Item Cam 2


Follow an item as it's processed, like in the Factorio trailer. Spiritual successor to DaveMcW's Item Cam

Utilities
7 days ago
2.0
727
Cheats

i [Implemented] Enemy cam tweaks

3 months ago

Tested cam mode on enemies - works awesome. But i found some corner cases which may need to be fixed/improved.

  1. When cam enemy dies - i returned to my char. It may be better to open remote view op death place.
  2. Idk how in code you made that work (or if it was Dave) - but i move char to that item/enemy. Like it is in creative (no body, but map updates and enemy starts to move). Maybe it is better to stick with camera in remote view, so no charackter-based updates happens
  3. Same with 2 point - i can watch enemy if it in fog of war (uncovered by radar). And even if it in undiscovered zone (black map). So, that can allow player to do quick map exploration even without radars. Mb it is better to let watch enemies that exists in covered by radars chunks.

Btw thanks for this mod (and thanks to Dave) - i really love that trailer like experience on my playthrough c:

3 months ago
(updated 3 months ago)
  1. I was debating on how to handle switching back from cam. Opening last location in remote view sounds like a much better alternative that I really should've tried, given how annoying it was to record a demo of sorts earlier. Because I was on another surface I was always forced to start the cam out of remote mode, then it'd return to physical location, then I'd have to open remote view again... I'll probably make that default and keep current behavior in as a settings toggle
  2. Cam assigns "spectator" controller to the player when it starts. It basically turns you into god but you can't interact with anything, and the character entity that you run around with loses its owner, aka you, until cam ends. I picked it because it disables those interactions, and because remote view would have the giant "Remote view" frame that goes around the whole screen, which unfortunately can't be hidden
  3. Yeah I know - the spectator controller can chart chunks you definitely shouldn't see. I have no solution for that yet. I'm still looking into options

You're welcome <3 I wish it actually gets used for someone's youtube video at some point in the future, it'd honestly fulfill me

2 months ago

Follow-up to this, all of this has been addressed with 0.9.2:
- Cam exiting can now open remote view at last position. This is a per-player toggle that's enabled by default
- The cam now shows itself as a giant GUI element covering the whole screen. Now it truly hides all base GUI, hovering over entities no longer shows the red selection rectangle, and you can't chart undiscovered chunks anymore, even though I think you should still see what's behind them

14 days ago
(updated 14 days ago)

Hey, i returned to game after rest period. Saw mod updates - it is brilliant now. Thanks a lot for your work. Btw when i watch how enemy is trying to breach - i dont hear my turrets firing sounds (they are modded if that matters) - is this a byproduct of way you implemented cam or just a bug? Im fine with that, you already satisfied all i wanted, but just in case it is a bug- im informing you. Thanks again for your work c:

8 days ago

Hey again, sorry for late reply, irl stuff has got the better of me. There's plenty yet to be done with the mod still. You don't hear anything now because you're not physically following the item, instead watching it through a camera GUI element that's placed over the whole screen. I'm going to make the pre-0.9.2 "god-mode" following an option eventually.

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