Thank you for the report. I forgot that internally there's 2 types of loaders - a 1x2 and 1x1 variant - and code only accounts for the 1x2 variant. K2's loaders are 1x1s and I reproduced crashing when cam needs to switch out of loader, and cam staring at any container with a 1x1 output loader present. I think this was what you were running into.
It's now fixed in 0.9.1.
I wasnt able to produce base game loaders not working -- if that or something else is still an issue, I'll probably need a save to try reproducing onto