Scrubs enemies from generated chunks connected to the spawn landmass during play. Designed for large island starts such as MadDuck's Py Tweaks island preset.
Mods introducing new content into the game.
Version: 0.3.2
Date: 2026-05-08
Changes:
- Startup scrub now stops at 1024 processed chunks without walking the full generated-chunk list.
- Replaced queued lazy processing with immediate checks on chunk generation.
- Kept resource handling removed.
Version: 0.3.1
Date: 2026-05-08
Changes:
- Re-added lazy chunk purging as a backup after the startup scrub.
- Startup scrub still runs first on generated spawn-landmass chunks.
- Newly generated chunks connected to the spawn landmass are scrubbed slowly during play.
- Resource handling remains removed.
Version: 0.3.0
Date: 2026-05-08
Changes:
- Reverted the enemy scrubber to a startup scan.
- Removed the lazy while-playing chunk scrub behavior.
- Kept the resource fixer removed.
- Startup scan now only removes enemy-force entities from generated chunks connected to the spawn landmass.
Version: 0.2.2
Date: 2026-05-08
Changes:
- Replaced the thumbnail icon with a new scrubber island icon.
- Removed the reference to startup scanning from the visible mod text.
Version: 0.2.1
Date: 2026-05-08
Changes:
- Removed the starting resource fixer entirely.
- Removed the resource setting from the settings menu.
- Removed resource status reporting.
- Reduced lazy chunk processing to one chunk every 30 ticks to avoid early-game freezes.
Version: 0.2.0
Date: 2026-05-08
Changes:
- Rebuilt the scrubber as a lazy chunk-based system.
- Removed the startup full-island scan and forced chunk generation.
- Enemy scrubbing now happens only as chunks naturally generate during play.