Instant Blueprint


Instantly place and destroy entities in cheat mode from the ghosts/blueprints on the map, even if they are not in inventory.

Content
8 years ago
0.13.1 - 0.13.4
27
Cheats

b Doesn't work with tiles

8 years ago

If there's any concrete as part of a blueprint, it's still placed as a ghost item

8 years ago

Fixed for placing concrete in v1.0.1, however deconstructing concrete will not work until an API bug is fixed (which I just reported).

8 years ago
(updated 8 years ago)

Thanks a bunch, much appreciated :)
Btw, found something else which may or may not be intentional, if there is an existing ghost and you place a new blueprint over it, the original ghost items aren't built

8 years ago

Not sure if I can fix that, since I'm pretty sure Factorio ignores ghosts on top of ghosts, but I'll look into it.

8 years ago

Ah ok, also there's a similar problem in that the modules don't automatically add to the machines in the blueprints. I had a google of the two ghost entity names you used to see if there was a third one for modules, but couldn't find anything

8 years ago

May be another bug in the API.

8 years ago

Concrete might be able to be destroyed simply by using 0.13.5. The modules will require a few changes to get them working.

8 years ago
(updated 8 years ago)

Doesn't work with landfill (vanilla).

Works with waterfill though! q:
Ok, doesn't work perfectly with waterfill due to how factorio handles land/water tiles and makes land wherever there is a 1 tile gap. So the waterfill when instant placed creates land borders while normal place doesn't (do it as much). Would be nice if instant waterfill worked like normally placing waterfill (without the cost and range requirement of course).

And would also be nice if we could toggle IB mod off temporarily so that we can blueprint landfill/waterfill. You can do it without the mod but not with it :/

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