Inserter Throughput Lib


A library for other mods to calculate and estimate inserter throughput in different setups.

Internal
2 months ago
1.1
2.41K
Owner:
JanSharp
Source:
https://github.com/JanSharp/inserter-...
Homepage:
N/A
License:
MIT
Created:
3 months ago
Latest Version:
1.1.4 (2 months ago)
Factorio version:
1.1
Downloaded by:
2.41K users

Introduction

Determining the throughput of inserters is a fairly common problem in Factorio, both for players and for mod creators, yet it is a very difficult problem to solve.

This library aims to provide mod creators with reasonable throughput estimates for use in their mods.

Technical Background

The throughput of inserters can actually be calculated very accurately in many setups. Especially when it comes to dropping items it can all be calculated, the only tricky situations being dropping to splitters. Dropping to loaders which take items from the belt is also awkward, but this is much less common at least.

The major difficulty with calculation originates from belt item chasing. In other words, picking up items from any belt connectable. There are many variables which influence how long it takes an inserter to pick up an item from a belt, leaving just 2 options for calculation: Simulation or estimation.

Simulation is out of the question. I could just leave it at that, but if you are curious there are at least 4 reasons: Reimplementing item chasing exactly the way it works in game would take a long time, and would be so implementation dependent that any micro change to the game would invalidate the simulation. So while possible, it'd be really bad for maintainability. The second reason is performance. Without going into detail, there are inserters out there with over 100 stack sizes, requiring long simulations. The third reason is that inserters behave differently when picking up from belts depending on timing. It would require multiple simulations with different item timings on the belt to determine accurate enough throughput... but wait, at that point it's just an estimate. And lastly inserters can get stuck chasing items, never picking any up, so it would need a timeout as well. There are just too many issues with simulation making it not feasible.

That leaves estimation. More specifically a bit of math trying to get close to real values. To get closer to real values the algorithm can be parametrized and then run through iterations with different values for those parameters, comparing estimated values with real measured values. The result is a few magic values with which the algorithm is tuned to be a little bit more accurate.

API

The inserter throughput api consists of 3 parts: utility, definition creation and estimation.

The vector api mainly contains vector functions, with a few 2x2 matrix functions mixed in.

Overview

Inserter Throughput API

The estimation function takes a definition table which contains all necessary data for the estimation. This definition does not contain any references to entities or prototypes. Therefore the definition table gets created beforehand through definition creation functions (or manually, technically). Nearly all of these functions only set a part of the definition.

Apart from that there are a few utility functions in relation to inserter pickup and drop targets, stack sizes and default positions. They are used internally, however they are also exposed in the api for more flexibility.

The definition table consists of 3 parts: inserter data, pickup data, drop data.

The majority of the definition creation functions only set 1 of those 3 parts in the definition table. The only exceptions are 1 function which sets all 3, and a few which set pickup or drop data, and then also set the pickup or drop vector inside of the inserter data.

The estimation function does not modify the definition allowing for reuse of the same definition table. The definition creation functions also accept a given part of the definition table being set already, they will simply clear out the old data and set new data.

Vector API

When working with inserter pickup and drop positions, a vector library tends to be quite useful.

It tries to strike a balance between usability and performance:

  • Every function expects positions or vectors using x and y fields. Arrays as positions are not accepted.
  • It modifies a given table instead of creating a new one whenever possible to reduce the amount of table allocations. Use vec.copy on the argument when modifying is undesired.
  • There are no metatables. Addition takes the form vec.add(left, right) for example.

Usage

This mod contains two files which are public api:

  • local inserter_throughput = require("__inserter-throughput-lib__.inserter_throughput")
  • local vec = require("__inserter-throughput-lib__.vector")

local inserter_throughput is quite a long name and many times more verbose than necessary. Feel free to shorten it to local ins_throughput or local throughput or whatever feels right. Even local itl for inserter throughput library is an option, but I'd warn you about using too many acronyms in code. It'll quickly become hard to read.

Documentation through Annotations

Aside from the documentation in this file, the mod also contains type annotations for the LuaLS. If you are using said language server I would recommend to extract this mod and put it in a place the language server can see, such as the workspace itself or in a library path of the language server. I recommend against cloning the source because it contains dev only test files which create several prototypes and modify the editor controller.

If you are not seeing type information on the return value of require("__inserter-throughput-lib__.inserter_throughput") you can try adding ---@type InserterThroughputLib at the end of that line (or on a new line above). Same goes for the vector file, use ---@type VectorLib for that. This assists with cases where the language server cannot resolve the __mod-name__ prefix in the require call.

For completeness I'll also point you to FMTK which has support for LuaLS as well, and this mod is using some of the type definitions that FMTK generates from the machine readable documentation of Factorio, such as LuaEntity, LuaEntityPrototype or MapPosition, etc.

Online Documentation

View here for online documentation. The readme file is also included in the mod zip itself, making it available offline.

Example

Print inserter throughput to chat whenever the player hovers an inserter. (The hello world for this library :P)

local inserter_throughput = require("__inserter-throughput-lib__.inserter_throughput")

script.on_event(defines.events.on_selected_entity_changed, function(event)
  local player = game.get_player(event.player_index) ---@cast player -nil
  local selected = player.selected
  if not selected then return end
  local entity_type = inserter_throughput.get_real_or_ghost_entity_type(selected)
  if entity_type ~= "inserter" then return end
  local def = inserter_throughput.make_full_definition_for_inserter(selected)
  local items_per_second = inserter_throughput.estimate_inserter_speed(def)
  local is_estimate = inserter_throughput.is_estimate(def)
  player.print(string.format(
    "Inserter speed: %s%.3f/s",
    is_estimate and "~ " or "",
    items_per_second
  ))
end)