ingteb

by ixu

Ingame technology browser including... - backwards search: report any place where it is referenced - initiate research from information panels - initiate crafting from information panels - "pipette": selection from information panels - filter information panel by research status - reminder panel with autoresearch and autocrafting [de, en, ja, zn-CH]

Utilities
1 year, 6 months ago
1.0 - 1.1
363

b [fixed in 0.3.29] [0.3.28] when recipe is not enabled and no technology to unlock it,it still shown as "initially unlocked"

2 years ago
(updated 2 years ago)

like if I set recipe to this

{
    "type":"recipe",
    "name":"nuclear-fuel",
    "energy_required":90,
    "enabled":false,
    "category":"centrifuging",
    "ingredients":[["uranium-235",1],["rocket-fuel",1]],
    "icon":"__base__/graphics/icons/nuclear-fuel.png",
    "icon_size":64,
    "icon_mipmaps":4,
    "result":"nuclear-fuel",
    "always_show_products":true
  }

and remove the technology that unlock it,then it will be:

maybe it should be unknown recipe(?) because you can still unlock it using market.

2 years ago
(updated 2 years ago)

I just found that problem when using PYCoal + PYOres. Some PYCoal - recipes got removed from unlocking-technology by PYOres.
I will release this version now.

... because you can still unlock it using market.

I don't know this feature.

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