I Speak for the Trees Remade


Trees, rocks, and a couple other things have a chance to spawn biters when a they are destroyed. It is fully customisable with all fetures being enabled or disabled independently. With this mod you can spawn a number of biters after a tree dies, a rock dies, a spawner dies, or after part of your base dies (the last is disabled by default). It will chose a biter or spitter apropreate for the current evolution to a max evolution (0.9 by default).

Content
2 years ago
1.1
446
Enemies

g causes a problem with Mobile Factory

7 months ago

causes a problem with Mobile Factory, specifically the mods power poles, it leaves a copy of the power pole and it can't be removed without crashing and this mod is listed as the cause

The mod I Speak for the Trees Version 2 (1.1.1) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event i-speak-for-the-trees-v2::on_player_mined_entity (ID 67)
i-speak-for-the-trees-v2/control.lua:205: attempt to index field 'flags' (a nil value)
stack traceback:
i-speak-for-the-trees-v2/control.lua:205: in function 'handler'
stdlib/stdlib/event/event.lua:342: in function 'pcall'
stdlib/stdlib/event/event.lua:362: in function 'dispatch_event'
stdlib/stdlib/event/event.lua:438: in function <stdlib/stdlib/event/event.lua:396>

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