Hourly Autosaves

by Shados

Autosaves the game (using a configurable prefix) on every hour of game-time

Utilities
a month ago
0.18 - 2.0
1.56K

Changelog

Version: 1.1.0
Date: 2024-11-06
  Bugfixes:
    - Fixed *saved* mod GUI windows being non-responsive (and non-closable) after loading a save containing them
  Changes:
    - The missing-prefix reminder now prompts the player to set the setting directly from its GUI
    - The manual save GUI now pauses the game while it is open
  Features:
    - Added a 'prompt-only' mode, where it won't make the autosave directly but instead prompt the user to make a save manually
  Other:
    - Updated for Factorio 2.0
    - Wrote my own changelog generation utility to replace the Python-based one I was using previously
Version: 1.0.1
Date: 2021-02-23
  Other:
    - Marked as compatible with Factorio 1.1
Version: 1.0.0
Date: 2020-08-27
  Changes:
    - Autosave timestamps are now 0-padded out to 5 digits for hours, 2 for minutes (e.g. SavePrefix-00012h00m), ensuring they sort lexicographically in chronological order
    - The missing-prefix reminder now uses a GUI dialog instead of a simple text message
  Features:
    - The ability to manually trigger a timestamped save with a custom suffix, via a shortcut bar button or keybind
  Other:
    - Gave the mod a thumbnail/icon
Version: 0.0.3
Date: 2020-07-24
  Changes:
    - Made the autosave interval configurable (per map, in minutes, defaulting to 60)
Version: 0.0.2
Date: 2020-07-21
  Other:
    - Fixed packaging process to include a copy of the license in the final zip
Version: 0.0.1
Date: 2020-07-19
  Features:
    - Automatically saves after every hour of gameplay to a timestamped save, with a configurable prefix
    - The game will prompt the player if the autosave prefix is not configured