Autosaves the game (using a configurable prefix) on every hour of game-time
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.1.0 Date: 2024-11-06 Bugfixes: - Fixed *saved* mod GUI windows being non-responsive (and non-closable) after loading a save containing them Changes: - The missing-prefix reminder now prompts the player to set the setting directly from its GUI - The manual save GUI now pauses the game while it is open Features: - Added a 'prompt-only' mode, where it won't make the autosave directly but instead prompt the user to make a save manually Other: - Updated for Factorio 2.0 - Wrote my own changelog generation utility to replace the Python-based one I was using previously
Version: 1.0.1 Date: 2021-02-23 Other: - Marked as compatible with Factorio 1.1
Version: 1.0.0 Date: 2020-08-27 Changes: - Autosave timestamps are now 0-padded out to 5 digits for hours, 2 for minutes (e.g. SavePrefix-00012h00m), ensuring they sort lexicographically in chronological order - The missing-prefix reminder now uses a GUI dialog instead of a simple text message Features: - The ability to manually trigger a timestamped save with a custom suffix, via a shortcut bar button or keybind Other: - Gave the mod a thumbnail/icon
Version: 0.0.3 Date: 2020-07-24 Changes: - Made the autosave interval configurable (per map, in minutes, defaulting to 60)
Version: 0.0.2 Date: 2020-07-21 Other: - Fixed packaging process to include a copy of the license in the final zip
Version: 0.0.1 Date: 2020-07-19 Features: - Automatically saves after every hour of gameplay to a timestamped save, with a configurable prefix - The game will prompt the player if the autosave prefix is not configured