Holographic Signs


This mod adds holographic signs to show configurable icon and text.

Utilities
9 days ago
1.1 - 2.0
24.1K

b [v0.0.7] Color & Signal

3 years ago
(updated 3 years ago)

The message title is currently incorrect.

Previously, it seemed that setting the text color would reset the signal output setting, but this turned out to be not the case.

After a more thorough check, I found out that it is not the color setting that interferes, but the hiding of the signal input field. If the list of output options is not shown, the output of the value is also disabled. Previously, this menu did not interfere, but now it covers half the screen in height at low screen resolutions :(
It is best to make its informational part (a list of missiles, kills and other things, where you do not need to select a specific value, in the form of a drop-down list. This will save space).
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Also, the withdrawal of liquid produced during the game does not work. Cleared immediately after selection and confirmation.

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Research progress should be rounded to hundredths or thousandths after the decimal point. Now (14 decimal places) it looks ridiculous.

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Attempting to select "Kill count" results in a crash (no other mods + vanilla):

Error while running event holographic_signs::on_gui_checked_state_changed (ID 3)
Unknown entity name: steam
stack traceback:
[C]: in function 'newindex'
__holographic_signs
/control.lua:244: in function 'add_inputs'
holographic_signs/control.lua:264: in function <holographic_signs/control.lua:257>

3 years ago

Thanks for the report, will check that

3 years ago

New version released

New response