Hide Infinite Technologies


Allows hiding specific infinite technologies via mod settings. Supports a text field for Infinite technology hiding from other mods.

Tweaks
6 months ago
2.0
104

b [Fixed] Crash

6 months ago

after update got this
The mod Hide Infinite Technologies (1.0.2) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event hide-infinite-tech::on_init()
hide-infinite-tech/control.lua:12: attempt to index global 'data' (a nil value)
stack traceback:
hide-infinite-tech/control.lua:12: in function <hide-infinite-tech/control.lua:2>

6 months ago

Fixed:

Proper Prototype Access: Use tech.prototype instead of game.technology_prototypes
Force-Specific Techs: Access technologies through force.technologies
Direct Validation: Check if the tech exists in the force before manipulating it

New response