The recycler recipe for 1 nutrient-->2.5 spoilage is not calculating correctly. Let's say a production chain expects 100 spoilage in the product tab, it should set the ingredients for that recipe to 40 nutrients. But instead it asks for 200 nutrients.
If I put 40 nutrients into my recyclers, they actually turn it into around 100 spoilage, so I don't think this is caused by mods.
When I bring up "Edit Recipe", it clearly shows 1 nutrients for ingredients and 0.5 spoilage for products. But this is not something that is actually in the game.
I can only guess that it has something to do with the recycler recipe being called "2 Nutrients (recycling)" because it reverses the "10 spoilage-->50%spoiled nutrients" recipe. I don't think any of the other recycler recipes feature this mechanic, and I don't know how to mod it in to check, so I can't further investigate this.
Can you please look into this?
Edit: Works like a charm now. Thanks. :)