Hey there, sorry for the late response.
Yes, sorry... I completely forgot I had to downgrade a few days back due to the other issue that was solved (the one reported in other thread, that caused a crash when converting a row to a block.)
I just updated and indeed, it's still happening... upon adding a new block, the one highlighted resets to zero. But now it's even worse, once it's zero, I can't make it re-calculate again, not by fiddling with the calculation method nor by unlinking and re-linking. It used to be that switching the calculation method was enough, but now it remains in zeroed for ever, and ignores any linking to the external blocks.
Also, if I delete the block that creates the moondrops (referred in the screenshot) and I try to create it again, as you'd normally do by clicking on the moondrop requirement, and adding the recipe... once it's created and linked, if I add the moondrop seeds to that block, it resets to zero and not even setting matrix solver makes it calculate correctly again.
I went ahead and uploaded the last save, in case you want to fiddle with it yourself:
https://drive.google.com/file/d/1Uq1SJJ4lnhz7HrwXaZOESFqzdSH0PdYr/view?usp=sharing
After updating, upon loading the save I was given the choice to Sync w/Mods or Load, and I chose Load, because I didn't knew what had changed that caused the game to try re-syncing... This save I uploaded was the one I immediately created after loading when everything that happens upon load finished (i.e. the "translating" etc... part.)
If you open Helmod in that save the block that's selected should be the one I used as an example in my screenshot.
Best wishes o/