Helmod: Assistant for planning your factory

by Helfima

Assistant for planning your factory. Can calculate required ingredients, products, machines, modules, and beacons. Can also calculate power production / consumption.

Utilities
4 days ago
0.14 - 1.1
367K

b [Not a bug]Seablock void assemblers missing

2 years ago

https://mods.factorio.com/mod/SeaBlockMetaPack.

When I try to add a flare stack or clarifier recipe to consume surplus, it instead uses the t1 assembler recipie. Not sure if I am doing something wrong, this is a bug, or if an option to chose arbitrary assemblers is available.

KiwiHawk β˜†
2 years ago

I tried this but I'm not able to reproduce your issue. Can you post a screenshot please?

This is what it looks like for me
https://imgur.com/a/v4nRxLu

KiwiHawk β˜†
2 years ago

Are you trying to use one of the hidden Bob's voids recipes instead of Angel's voids? When selecting a recipe, don't tick Show hidden or you will see recipes that aren't accessible.

2 years ago

Yea. That explains it. Oddly, it is under Hidden Player Crafting, which I didnt check for obvious reasons. I assumed that hidden recipies included hidden void recipies that a furnace-type entity automatically chose from. Didn't realize there were two sets.

2 years ago

Another issue, and question. Why isn't the voids populated, and what do Red/Green/Blue Colored ingredients and products indicate?

https://imgur.com/a/O6pbOTB

KiwiHawk β˜†
2 years ago
(updated 2 years ago)

Yea. That explains it. Oddly, it is under Hidden Player Crafting, which I didnt check for obvious reasons. I assumed that hidden recipies included hidden void recipies that a furnace-type entity automatically chose from. Didn't realize there were two sets.

Sea Block uses "hidden" to mean recipes that you shouldn't ever be able to access. Hidden Player Crafting recipes are usable but aren't shown in the "E" crafting menu. Most mods follow this convention but not all unfortunately.

Your block is linked by product. The void recipes have no products. To make them work, move them to their own block. Make this new block linked by Ingredient Input (rather than the default Product Input).

I would like to allow individual recipe lines to be linked by Ingredient Input / Product Input, rather than just a whole block. But that is a future plan :-)

Green is an unlinked product that you can click on to set the desired quantity. Blue is default linked. Red is oversupply. You can click on yellow to add the recipe for that ingredient.

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