I'm not sure if this has been requested before or not, but one of the behaviors that frustrate me as a user is having to constantly verify that the variables for the beacon formula are correct each time I set up a new sheet.
Would it be possible to dynamically detect the presence of Space Exploration being loaded, and adjust the default values for the beacon formula? I think the correct defaults for Space Exploration are something like:
if script.active_mods["space-exploration"] then
beacon_combo = 1
beacon_factory = 0.25,
beacon_factory_constant = 0
end
These settings are because Space Exploration has a limit of 1 beacon affecting any machine, otherwise the machine will go into an overload state and shut down. The beacon range in SE covers 4 Assembler 2s, with one tile to spare. These settings may not work as well for space mfg and SE's wide-area beacons, but provide a good default for the early game.