First of all I want to thank you for this great mod it is soooo helpful, pls keep up the awesome work.
I have a little problem with Angel/Bobs and getting rid of "byproducts"
If i want to produce silicon ingot it says that silicon ore is missing.
https://imgur.com/gGsyGdp
In this case i want to craft tin plates out of molten tin:
Bobmonium ore -> crusher = Tin ore (and silicon ore)
Tin ore -> Ingot -> smolten tin -> tin plates
The problem is i cant treat the silicon ore as a byproduct. In this case it would be a byproduct like slag etc because i wanted to craft tin plates and now i want to get rid of my "byproducts"
I found out that i can set the quantity for a specific item in the output to zero, that worked well for turning silicon ore to silicon ingot but if i need to void something i can set something to zero because i have no recipe where i can use the item i want to void (void has no "product")
I dont know if its a bug or im just missing something but when i try to turn slag into crushed stone this happens.
1. https://imgur.com/jgLNoRC (199 crushed stone to show excess slag is lower)
2. https://imgur.com/rK1g5TA (200 crushed stone -> missing 400 bobmonium ore ?)
Turning crushed stone into stone is weird too, when i place the stone recipe after the slag-to-crushedstone it doesnt work but when i place it at the bottom it work, i dont know why. What am i missing?
3. https://imgur.com/wIbeQRN
My Workaround to keep track of the numbers splitting the production line into blocks (I really dont know if this is intended)
4. https://imgur.com/atdAvyz
Thank you :)