Helmod: Assistant for planning your factory

by Helfima

Assistant for planning your factory. Can calculate required ingredients, products, machines, modules, and beacons. Can also calculate power production / consumption.

Utilities
15 days ago
0.14 - 1.1
366K

b Desync in MP when other player opens UI. And when I open the UI.

5 years ago
(updated 5 years ago)

Hello,
A friend and I playing MP on a dedicated server. We first played Vanilla to get some achievements, but now we added some mods.
We found that every time my friend opens the hellmod UI I get desynced for the server.
I also get desynced when open the UI myself.

Desync reports:
https://1drv.ms/f/s!Ajq5Q9wuBveYhvUJ7u36K2wKP6Zwjw

Edit: Also on 0.17.9

5 years ago

I have the same issue in mp. Version 0.17.9

5 years ago
(updated 5 years ago)

We are seeing the same issue. In my example, the game seems to have suddenly added a new production line that I had never planned (locomotives?).

This mod was stable until we both jumped into a single player creative world, and unlocked everything. Sounds like some achievements might be causing issues?

Playing on 0.17.11, dedicated server as well.

5 years ago

Clearing achievements and rejoining didn't seem to correct anything, so i don't think it's related to that. We tried to enable debug, but got the following after setting the helmod logging to anything other than none:

25116.571 Script @helmod/core/logging.lua:80: [ERROR]|HMPlayer|"settings property not found:""debug"

5 years ago

Still no fix? :(

5 years ago

try using optimized version this mod https://mods.factorio.com/mod/helmod-optimized

5 years ago
(updated 5 years ago)

try using optimized version this mod https://mods.factorio.com/mod/helmod-optimized

Thanks for tip, i did try it out but i got desynced even playing alone in the server.
First time it didn't desync. I was able to fiddle with recipes. Then i quit game and came back after a while and opened up the optimized helmod with my recipes still open, and it desynced instantly.

5 years ago

Same desync issues with us. Optimizing the mod doesn't seem to be the issue. Factorio should handle hangs gracefully. Something in the mod is non-deterministic.

5 years ago

Hello,
A friend and I playing MP on a dedicated server. We first played Vanilla to get some achievements, but now we added some mods.
We found that every time my friend opens the hellmod UI I get desynced for the server.
I also get desynced when open the UI myself.

Desync reports:
https://1drv.ms/f/s!Ajq5Q9wuBveYhvUJ7u36K2wKP6Zwjw

Edit: Also on 0.17.9

Hello i'm tested on your mods and your save in new version mod don't have error with desynced
Try helmod-optimized

5 years ago
(updated 5 years ago)

This version of the mod actually desyncs more often for us than the un-optimized version. Granted, small data set of tests so far today, but it clearly doesn't fix the issue.

Edit: 0.8.4 was tested, will try the newest version.

5 years ago

I know there is a problem of desync.
before seeing this bug I started to modify in depth, this takes a lot of time. to be patient

5 years ago

The 0.8.5 version of the optomised version works wonderfully. No more desyncs!

5 years ago

Fixed in Version 0.8.4

5 years ago

Sorry to say, but we still have desyncs. :/
If you need logs or something i would be glad to provide them.

5 years ago

arf yes can you give me log of desync

5 years ago

Try v0.8.5
I have tested:
player 1 host game and use helmod
player 2 join after and use helmod
there aren't desync

5 years ago
(updated 5 years ago)

Do you can write fix for 0.16? Very very please

New response