Forces are automatically destroyed when they lose all their characters, so this script relies on Persistent Character to ensure characters are always killable.
Create a new team and invite players (/splinter, /invite), or join an existing team (/join).
Includes stance and friend management (/ceasefire, /attack, /friend, /unfriend).
If you really want to, suicide is also possible (/suicide).
Capture Entities was created for use with this scenario.
Maximum number of teams is 61, but deleting a team is as simple as killing all its characters.