Gridlines


Enhance your building layouts with a powerful and flexible grid system! Gridlines adds customizable grids to your world, allowing for precise and efficient designs across multiple layers.

Utilities
17 days ago
2.0
429
Environment

g Crash

12 days ago

Set up the grid, restarted the game, pressed F6...

Mod Gridlines (1.0.5)

Error while running event gridlines::gridlines-toggle (ID 221)
LuaRenderObject API call when LuaRenderObject was invalid.
stack traceback:
[C]: in function 'newindex'
__gridlines
/app/toggled.lua:40: in function 'toggled'
gridlines/control.lua:102: in function <gridlines/control.lua:95>

12 days ago

On the next launch everything worked.

10 days ago

Hi,
I have a crash too.
https://i.postimg.cc/sxrwk2Pz/error.png
This happens on game start, when it is loaded.
The culprit is this mod: https://mods.factorio.com/mod/Fluid-level-indicator
So either of this and that mod has some missing stuff.

a day ago
(updated a day ago)

its gridlines that is the problem. its calling rendering.clear() instead of rendering.clear('factorio-gridlines'). Most of the code for this mode is "inspired" from by the chunkychunks mod. The clean function it borrowed from chunkychunks calls rendering.clear('ChunkyChunks') which is what you want to do, but in gridlines the argument to rendering.clear is missing add blows away all rendering done my mods instead of just the ones created by gridlines.

I tried contacting the mod author about this issue but he has not responded for over two weeks, so no idea if this will ever get fixed without a fork.

Note this breaks rendering on a lot of other modes as well...

New response