Grey Goo


The day we've all been dreading! A gameplay-focused mod that adds treasure chests and random caverns to explore.

Scenarios
3 years ago
1.0 - 1.1
783

Changelog

Version: 0.9.10
Date: 11. 28. 2020
  Features:
    - Update for Factorio 1.1
    - Speedboat (car that drives on water)
Version: 0.9.9
Date: 11. 21. 2020
  Features:
    - Added mod settings so you can enable/disable certain subparts
  Graphics:
    - Improved treasure chest appearance
  Balancing:
    - Updated treasure chest map generation and loot
  Scripting:
    - Big re-org of lua files
Version: 0.9.8
Date: 11. 17. 2020
  Features:
    - Grey-goo generators will randomly appear in the enemy spawns
    - Game now randomly replaces cave water with either green water or shallow water
  Graphics:
    - Changed the colors/values of the treasure chests
    - Add spawn_decor for treasure chests and caves
    - Remove non-grey worms-decal from the worm spawns
  Gui:
    - Polish debug notifications
  Bugfixes:
    - Crash on item pickup reported by polo334
    - Wrapped a lot of events in pcall() to prevent crashes
Version: 0.9.7
Date: 11. 15. 2020
  Features:
    - Added random cave entrances that take you to other surfaces
  Gui:
    - Polish on the handheld radio
  Other:
    - Removed handmade scenario for now
Version: 0.9.6
Date: 11. 5. 2020
  Gui:
    - Created a handheld radio to store the AI chatter in
    - Automatic quickbar shortcuts when you pick up important items
    - Notifications of areas as you're walking around (only in the included scenario)
  Scripting:
    - Created a framework for multiple quests
Version: 0.9.5
Date: 11. 2. 2020
  Features:
    - Expanded and improved scenario
    - Added AI chatter
    - Made bugs easier to pop
Version: 0.9.4
Date: 10. 30. 2020
  Bugfixes:
    - Missing spitter shadows