Small changes concerning balance, gameplay, or graphics.
0.19.0 - Migrated the script from 0.18.x to 1.1.x 0.18.7 - Added event filter to on_entity_damaged - On_entity_damaged blood amount is now dynamic - Added setting to disable on_entity_damaged bleeding (vanilla game also has some damage-bleeding) 0.18.6 - Added settings to enable/disable the custom blood splashes and decals when a unit dies, since the new 0.18 particle emitters look pretty convincing. - Added full support for my mod "0.16 graphics" - Fixed rainbow particles (kinda) 0.17.5 - Reworked purple, green and puke presets to look more like in the 0.16 screenshots 0.17.4 - Accidentally changed the color of the blood puddle in 0.17.3 - Blood puddle is now enabled by default - Darkened (-7%) splatter, explosions & puddles to look more like in 0.16 (somehow they changed the color mapping in 0.17...) - Additionally darkened (-9%) and desaturated (-3%) the rainbow splatter and explosions to fit better into the game 0.17.3 - Added an option to hide the blood puddle - Darkened and reduced transparency of the decals on the corpses 0.17.2 - Added support for Wave Defense Unlimited - Improved Render Layer of the corpses 0.17.1 - Updated for 0.17 0.0.12 - Merged red-blood and custom colors versions - Added rainbow blood - Added more settings and presets - Added compatibility with "Z Adventure" 0.0.11 - identical to 0.0.9 except that it only works with red blood 0.0.9 - custom blood colors 0.0.7 - added higher resolution blood particles - polishing 0.0.6 - added bleeding on bullet/laser damage - added bloody worm corpses - added a new blood effect 0.0.5 - vanilla blood particles recolored - bloody corpses - more settings in the data.lua 0.0.4 - blood stays on the floor 0.0.3 - Added low-res versions