Game Time Combinator

Adds a new combinator that detects time of day
2 years ago
0.14
483
Owner: SquarelyCircle
Source: N/A
Homepage: N/A
License: MIT
Created: 2 years ago
Latest Version: 0.1.2 (2 years ago)
Factorio version: 0.14
Downloaded: 483 times

About:
This mod is a mashup I've done of the clock GUI mod and the pollution combinator mod. The result is an in-game clock combinator. Much appreciation to the authors of those mods ( Bobingabout and Schorty respectively), whose work I have used extensively in making this mod.

Why:
Do you enjoy knowing what time it is, but you don't want the GUI at the top provided by most in-game clocks? Do you want the immersion of being able to detect the time in-game, rather than having the hud tell you what time it is?

Gametime Combinator is the answer. It is intended to be used with the Nixie tubes mod to make an in-game digital clock. However, you could potentially also combine it with other mods for additional effects. Want your nuclear reactors to power down during the day? Hook up the time combinator and turn off the inserters after 6:00.

Description:
This mod adds a technology, entity, item, and recipe all associated with the Time Combinator. The time combinator detects the game time and expresses it as a number that can be used by combinators. The hour is expressed in hundreds and thousands (0000-2300), and the minutes are expressed as single and double digit numbers (00-59). So, 1:00 is 1300. 1:30 is 1330. The mod does not account for numbers of minutes between 60 and 99, so if doing subtracting/adding of minutes, you'll need to account for that yourself (sorry for the inconvenience).

"Time" is currently within the intermediate products tab. I may change that, eventually.

Localization:
I've attempted a German localization. Did I screw it up royally? Lemme know.

Version:
0.1.2 - Replaced bobsmod variable. Altered entity graphic to be more unique and less washed out.
0.1.1 - initial release