Registers a single achievement-safe console command, /fsn-pulse, that reports the server's current tick, speed, and pause state over RCON so FactorioServers.com can graph UPS. No event handlers, no gameplay changes, no data collection. Fully auditable: https://github.com/factorioservers/fsn-pulse
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.1.0
Date: 2026-07-14
Changes:
- Output line format bumped to v2: adds players=<count of connected players>
so consumers can tell an idle (auto-paused) server from a UPS collapse.
The paused field reflects only game.tick_paused, which does not detect
auto-pause-when-empty; see the README's output-contract section.
Version: 1.0.1
Date: 2026-07-14
Graphics:
- Added the mod thumbnail so it shows in the in-game mod browser.
Version: 1.0.0
Date: 2026-07-14
Features:
- Initial release.
- Adds the /fsn-pulse command, which prints one machine-parseable status line
(tick, speed, paused) for achievement-safe UPS sampling over RCON.