Fluid Permutations

by spiwn

Rotate fluid inputs and outputs of buildings

Utilities
3 years ago
0.16 - 1.1
17.7K

g [Fixed]sorry to keep disturbing you

4 years ago

I just found out a bug similar to the fertilizer one:
when using (+30)MSP mod(https://mods.factorio.com/mod/MoreSciencePacks), science packs 10 and 26 are crafted on the chemical plant, and both need 2 types of fluid.

From here, when you alter the inputs, both recipes require less ingredients.

pack 10 goes from requiering 2 fluids plus 3 solids to just the 2 fluids.
pack 26 goes from requiering 2 fluids plus 5 solids to 2 fluids plus 2 solids.

4 years ago

This is not bothering me. On the contrary, I can fix these kind of bugs only on a case by case bases (or to be precise - per mod). So whenever such a bug is found, please report it and I will fix it.
I guess it will be done in a few hours.

4 years ago

oh, perfect then

4 years ago

thanks

4 years ago

But in this case it might not be the mod MoreSciencePacks, but another one. Could you look at the recipe in game (the original one, the one with the correct ingredients) and tell me what mods have modified it.

4 years ago

MSP, angel's petrochem processing and momoTweak

4 years ago

Version 0.1.4 should have fixed this. I am sorry to say it, but I haven't tested it properly.

4 years ago

ok, confirmed, it works now, thanks

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