Fluid Memory Storage (Continued)


An alternative to flare stack/voiding fluids. The Fluid Memory Unit can store an infinite amount of any liquid or gas. The more fluid you store, the more power it will require! Continuation fork of notnotmelon's Fluid Memory Storage: Factorio 2.1 support and bug fixes only, no new features and no balance changes. Retires if the original updates.

Content
3 months ago
2.1
279
Storage

b Error

5 days ago

Hi, I’m playing the stable version of the game, 2.1.23, and when I place the tank, I get the following error:
Error whilst running event fluid-memory-storage-continued::on_nth_tick(15)
value for required field “name” is missing
stack traceback:
[C]: in function “set_fluid_filter”
fluid-memory-storage-continued/control.lua:97: in function “detect_item”
fluid-memory-storage-continued/control.lua:113: in function 'update_unit'
fluid-memory-storage-continued/control.lua:152: in function <fluid-memory-storage-continued/control.lua:147>

5 days ago

I'm running into the same error as well, however for me the server wont even start, I have the following error in my logs

Error ServerMultiplayerManager.cpp:85: MultiplayerManager failed: "The mod Fluid Memory Storage (Continued) (1.7.12) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event fluid-memory-storage-continued::on_configuration_changed
value for required field 'name' is missing
stack traceback:
[C]: in function 'set_fluid_filter'
fluid-memory-storage-continued/adopt.lua:89: in function 'adopt_orphaned_units'
fluid-memory-storage-continued/control.lua:51: in function <fluid-memory-storage-continued/control.lua:50>"
5.763 Info ServerMultiplayerManager.cpp:809: updateTick(18446744073709551615) changing state from(CreatingGame) to(InitializationFailed)
5.763 Info CommandLineMultiplayer.cpp:216: Exit point.
5.770 Info ServerMultiplayerManager.cpp:147: Quitting multiplayer connection.
5.770 Info ServerMultiplayerManager.cpp:809: updateTick(18446744073709551615) changing state from(InitializationFailed) to(Closed)
5.770 Info ServerMultiplayerManager.cpp:167: Deleting active scenario (global = true).
5.813 Info UDPSocket.cpp:238: Closing socket
5.814 Goodbye

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