Small changes concerning balance, gameplay, or graphics.
Version: 0.2.1 Date: 2020-11-19 Fixes: - Fixed bug where I was loading empty base_level values.
Version: 0.2.0 Date: 2020-11-15 Changes: - Updated to version 1.0 Entities: - Tweaked fluid box algorithm to improve pipe level matching and generator throughput.
Version: 0.1.0 Date: 2020-06-26 Changes: - Return to original naming. Fixes: - Fixed accumulator check to only change input/output flow values for electric energy_source types.
Version: 0.0.9 Date: 2020-02-22 Graphics: - Changed glow color of chemical-fueled entities to be more physical.
Version: 0.0.8 Date: 2020-02-03 Changes: - Moved mod to version 18.
Version: 0.0.7 Date: 2019-10-02 Entities: - Reset base_area to vanilla values and doubled height on fluid boxes to improve megareactor throughput.
Version: 0.0.6 Date: 2019-09-28 Balancing: - Drain reduced by factor of 24 on all electric-turret entities, e.g. laser- turret.
Version: 0.0.5 Date: 2019-09-15 Changes: - Added support for fluid-powered furnaces.
Version: 0.0.4 Date: 2019-08-31 Balancing: - Increased solar panel power to 6kW and decreased accumulator power to 30kW. Panel:accumulator ratio now matches vanilla, with vanilla energy capacity but 1/10 power. Thanks for pointing that out, mmmPi.
Version: 0.0.3 Date: 2019-08-29 Balancing: - Increased slightly the efficiency of burner-powered assembling-machine prototypes, to match furnaces. (Removed the "mechanical cost", metaphorically.)
Version: 0.0.2 Date: 2019-08-26 Changes: - Mod display name changed. - Some refactoring and fortification of fluid fuel compatibility.