Fish Mode!

by cakem

Your recipe book is all mixed up! You must find a way to build your factory using a unique fish-based recycling mechanic.

Overhaul
8 months ago
1.1
352
Manufacturing

b Mod Cross-compatibility

8 months ago

Hi Cakem! Great mod you've made, I'm a big fan.

I wanted to load fishmode along with rampant arsenal, and at a later point, tried loading it with pyanodons. Both seem to come up with the same error. I have included the error logs for rampant arsenal and pyanodons. Space exploration is the one modpack so far that works just fine. I also tried angelbobs and krastorio, which also failed to load, but the error message was unique.

Is mod cross-compatibility planned? I'd love to be able to add this as a modifier to any playthrough.

1.524 Loading mod RampantArsenal 1.1.6 (data-final-fixes.lua)
1.627 Checksum for core: 607699937
1.627 Checksum of base: 1054619811
1.627 Checksum of fishmode: 2843005476
1.627 Checksum of RampantArsenal: 4090576047
1.820 Prototype list checksum: 375300693
1.878 Loading sounds...
2.040 Info PlayerData.cpp:78: Local player-data.json unavailable
2.040 Info PlayerData.cpp:81: Cloud player-data.json available, timestamp 1712478166
2.279 Crop bitmaps.
2.304 Parallel Sprite Loader initialized (threads: 0)
2.304 Error AtlasSystem.cpp:1567: The given sprite rectangle (left_top=0x0, right_bottom=64x64) is outside the actual sprite size (left_top=0x0, right_bottom=32x32).
If this is being used as an icon you may need to define the icon_size property.
See the log file for more information.: RampantArsenal/graphics/icons/advanced-car.png; mods: fishmode
Prototypes using sprite:
unassemble-nuclear-car-vehicle-rampant-arsenal
2.327 Initial atlas bitmap size is 16384
2.327 Created atlas bitmap 2048x784 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
2.331 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
2.356 Parallel Sprite Loader initialized (threads: 11)
2.469 Sprites loaded
2.481 Generated mipmaps (5) for atlas [0] of size 2048x784
2.481 Custom mipmaps uploaded (99)
2.484 Factorio initialised
2.484 Discord overlay detected (DiscordHook64.dll)

10.081 Error AtlasSystem.cpp:1567: The given sprite rectangle (left_top=0x0, right_bottom=64x64) is outside the actual sprite size (left_top=0x0, right_bottom=32x32).
If this is being used as an icon you may need to define the icon_size property.
See the log file for more information.: pyalienlifegraphics/graphics/icons/arthropod-blood.png; mods: fishmode pypostprocessing
Prototypes using sprite:
unassemble-pacifastin
10.130 Initial atlas bitmap size is 16384
10.131 Created atlas bitmap 2048x800 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
10.135 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
10.162 Parallel Sprite Loader initialized (threads: 11)
10.275 Sprites loaded
10.286 Generated mipmaps (5) for atlas [0] of size 2048x800
10.286 Custom mipmaps uploaded (99)
10.289 Custom inputs active: 1
10.290 Factorio initialised
10.290 Discord overlay detected (DiscordHook64.dll)

8 months ago
(updated 8 months ago)

Definitely! One of the strengths of this mod in theory would be it's ability to work alongside other overhaul mods. I fixed the bug that caused the crash with RampantArsenal.

I should add though: mods that add new resources aren't very well supported right now because resources that aren't known to the recipe parser are assumed to have 0 value. I'm working on improving it so that it can make better guesses about unknown item values (and I might hardcode values of some items in Krastorio and SE).

8 months ago

awesome! That does sound like a headache for new resources, especially for mods like seablock or py.

New response