Fishing Boat


A small wooden sailboat that catches fish in a 4 tile radius. Fish slowly breed on their own (can be disabled or fine tuned in options)

Content
9 hours ago
2.0
140
Transportation

g Fish are obstacles when boat is full

14 hours ago

When the boat is full the fishing boat crashes against fish and loses health, which makes it hard to navigate once fish bred a lot

13 hours ago
(updated 13 hours ago)

Hi, thanks for reporting, that is not supposed to happen, getting right on it.

Edit: I can't reproduce the problem, could you send a mod list or a save file?

10 hours ago

Thanks for looking into it! It seems this is not only the case when the boat is full after further observation.

Let me see what's the best way to share a save file.

I am using All the Overhaul Mod mudpack and Dredgeworks as well as cargo ships and the pirate ship mod (it adds the galeon ship).

8 hours ago
(updated 8 hours ago)

Hey,

I checked some of these.
It is most possibly from the Overhaul modpack.
Cargo ships, canal-excavator, galleon, are all compatible. Dredgeworks was compatible as well.

Edit: Space Exploration postprocess, changes the collision layers of fish:

-- please stop the space fish
for _, fish in pairs(data.raw.fish) do
  if not string.find(fish.name, "space", 1, true) then
    if not fish.collision_mask then
      fish.collision_mask = {
        layers = { ["ground_tile"] = true }
      }
    end
    fish.collision_mask.layers[space_collision_layer] = true
  end
end
8 hours ago

Cargo-ships are affected by this as well.
You can refer to this code piece if you wish to report this to Earendel.
I could only locate the source of the issue from this side.

6 hours ago

Thank you for looking into this, really appreciate it. I'll report it than to Space Exploration. Thank you again!

5 hours ago

Cheers!
Feel free to ask if you got any other problems.

New response