Finite Productivity Technologies


Sets limits on 'infinite' productivity technologies based on the practical maximum productivity of its recipes.

Tweaks
a month ago
2.0
235

i Way to affect more infinite researches?

19 days ago

Any way to add additional infinite researches? Like a tick box ?

Why? because even if we where to go to level 30 for most of them, it's an insane amount of time needed. And the only reason to go past is if we have moded enemy (aka most of the infinite researches, here i inlcude the character health, range for artery since to large = tons of lag) but... as i said... it's already extremly hard to reach level 30, let alone past. So this means people use mods to reach and go beyond level 30 or/and have mod turrents/weapons so the level 30 is still a "yep, takes a long time". And the only other are the bots for speed that honestly i don't know why someone want their bot to go from a to b so fast that they need past level 30. The lab productivity might need a different tickbox since of course it's also absurdly expensive but at the end of the day, others will want past 30. And of course, the the mining productivity is the only one that make sense since, well, we could go more far away in the map, or just stay locally via this research? i mean, once somoene has researched all the infinite researches past 30, it makes me wonder if people actually need it, you know, like level 31 productivity.

And yes, there are many infinite research that would make sense to go past level 30, like in the mod space exploration, there is the Factory Spaceship (aka can make bigger spaceship).... except... using map editor, i just found out that level 30 cost around x268G... so yeah... i don't know what to say since the recepy is essentially x2 the previous cost. With the ideea being, is there anyone who even reach level 30 without using a mod to make the cost cheaper? And if they use mod to make things cheaper, then of course, there is no reason to cap it to level 30, that is why i said about a tickbox. So we can adjust

Idea: to affect more Infinite researches via:

tick box. off default (the current mod). On, all infinite researches are caped at level 30

Second mod settings

Exception: Lab productivity, mining productivity

and in that list we can also add other infinite research, like from space exploration again, the swarm safety. Ok, we will need to use the internal name but the ideea is to affect all but we can add exceptions if it makes sense?

also thank you so much for this mod. I really don't get why the devs, who added this cap, did not add a tick box. Aka if tick box on, 300% cap + max level 30. If unticked, no cap, neither to bonus or level. So again, thank you!

Ideea is simple,

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