A handful of helpful functions for mods to change prototypes during the data stage.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Version: 0.2.2 Date: 2025-06-19 Bugfixes: - replace_ingredient and replace_result didn't actually remove the old element when the new ingredient already exists
Version: 0.2.1 Date: 2025-06-08 Changes: - Add fds_recipe.add_category function, requires engine version >=2.0.49 which is now stable, will otherwise do nothing
Version: 0.2.0 Date: 2025-05-11 Changes: - get_ingredient and get_result now return index first Minor Features: - Add new fds_technology functions: find, find_by_unlock, find_by_prereq - Add new fds_technology functions: has_prereq, has_prereq_recursive - Add fds_recipe.reorder_result - Add fds_general.hide_all_prototypes - Add new fds_assert functions
Version: 0.1.9 Changes: - Set dependencies to empty
Version: 0.1.8 Changes: - Add replace_prereq function Bugfixes: - Fix crash if prerequisites isn't valid
Version: 0.1.7 Changes: - Remove assert if original ingredient/result in a replace function doesn't exist
Version: 0.1.6 Changes: - Invert allow_combine argument for replace_X() functions into no_combine Bugfixes: - Fix wrong assert
Version: 0.1.5 Minor Features: - Add functions for finding recipes Changes: - Recipe functions that modify an ingredient or result now return it after modifying
Version: 0.1.4 Changes: - Fix assert formatting
Version: 0.1.3 Changes: - Add helper functions for editing surface conditions (if you don't own SA, the functions will no-op) - Add helper functions for editing resistances
Version: 0.1.2 Changes: - Remove dependency on the base mod
Version: 0.1.1 Minor Features: - Add fds_recipe.change_time - Fix formatting for assert messages
Version: 0.1.0 Major Features: - Functions for modifying Recipe prototypes - Functions for modifying Technology prototypes - Fancy mutator functions that are sometimes handy