ok, i checked, the limitation is that you cant fill or empty containers larger than the fluid buffer.
When handling barrels with the standard fixed recipes in an assembler the recipe will define the fluid size, and the assembler mechanism expands the in and output buffer accordingly to a size bigger than the amount of fluid handled also depending on the used modules/effects.
I now made the fluid buffer size configurable in version 2.0.2, so it is now up to the user to define the size, default is 1000, maximum is the same as the maximum for barrels tweaked with the barrel-capacity-modifier mod.
Please be aware that already placed entities are not affected when you change this setting and load a saved game, they need to be rebuilt
.
Another approach may be the introduction of another barreling-machine which uses manual set recipes like in assemblers, but that would counteract the flexibility to use any available barrels like burnable fuels ...