Mods introducing new content into the game.
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Version: 1.0.1
Date: 2026-08-22
Refactoring:
- Overhauled styles module architecture: consolidated internal definitions into _common.ts and simplified public index.ts exports.
- Flattened all GUI element style types into dedicated *Styles string unions (ButtonStyles, FrameStyles, LabelStyles, etc.) for direct IntelliSense tooltips and cleaner TypeDoc API docs.
- Simplified prototype styling helper getDefaultStyles() and removed overengineered TypedGuiStyle.
- Open union pattern StyleFor<E> = ElementStyleMap[E] | (string & {}) seamlessly accepts custom mod styles without module augmentation.
Features:
- Added lazy logging support to strace (traceLazy, debugLazy, infoLazy, warnLazy, errorLazy) with zero execution overhead when log levels are disabled.
- Added log level checker methods to strace (isTrace, isDebug, isInfo, isLevelEnabled).
- Added runtime-global mod setting fcore-log-level for real-time in-game log level control without restarting.
Documentation:
- Updated Starlight documentation website with comprehensive architectural guides for styles, strace, scheduler, and React.
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Version: 1.0.0
Date: 2026-08-21
Features:
- Initial release of fcore (Factorio Core Library).
- Declarative React Virtual DOM reconciler with native JSX support for Factorio 2.0.
- React hooks: useState, useReducer, useEffect, useLayoutEffect, useMemo, useCallback, useRef, useInterval, useEntityLifecycle, useTransientData.
- Bucketed tick scheduler with O(1) tick lookup.
- High-performance tag-based event bus routing.
- Pre-built UI components: WindowFrame, Titlebar, TabbedPane, SectionGroup, WellSection, WellFold, Input, Button, Checkbox, Dropdown, RadioButtons, SignalPicker, SlotButton, SlotButtonTable.
- Type-safe GUI style engine with StyleFor<E> inference.
- Composite signal and quality encoder/decoder.
- Structured logger (strace) with lazy evaluation and runtime log level settings.