Faster Robots

by FMR

Improves base speed of both, logistic and construction, robots.

Tweaks
5 months ago
1.1 - 2.0
23.0K
Logistic network

b Worker Robot Speed 6 breaks AI of Enemies and Logistic Bots with this mod enabled

12 days ago

I've been testing with mostly low modding lately instead of full overhauls and since the base robots are abyssmally slow in Space Age, I figured I'd give this mod a try. It worked great up until the moment I researched Worker Robot Speed 6 after which the Logistic Network basically froze in place. Funnily enough, this also caused all Enemy AI to stop working entirely - except for worms. Disabling the mod immediately returns everything to working condition, even if my power grid wasn't too happy about the sudden flood of biters.

Are there any ways to debug this that would give more insight as to what's causing the problem?

12 days ago

Seems that researching Worker Robot Speed 7 unbreaks everything. Odd, but at least I know how to avoid it for future runs.

11 days ago
(updated 11 days ago)

Thanks for the bug report, I'll check it out. But it's really strange — this mod only tweaks the base speed of robots and has nothing to do with AI or pathfinding.
Did you have other mods installed? If so, which ones?
If it happens again, you can try tweaking the mod options and setting the base speed back to the original value.

11 days ago

At the time I only had the Mechanicus mod (and its dependencies) active. I'll try the steps you outlined when I encounter it again.

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