Detailed Version (for Mod Detail Page, including Core Features & Compatibility)
Core Optimization 1: Collision-Free Infrastructure, Smooth Navigation
-
✅ For underground pipes, regular pipes, and power poles (vanilla + all mods), unifies player collision removal. Players can pass through directly while retaining all other collision logics with vehicles, transport belts, items, etc.
-
✅ Adopts the game's standard layers collision dictionary format to avoid null value errors in core libraries/drone mods, compatible with all mod-added infrastructure of the same type.
Core Optimization 2: Lightweight Drone Tech, No Unlock Barriers
-
✅ The core drone tech "transport-system" only requires "logistics" as a prerequisite. The research cost of the entire tech series is reduced to 1 automation science pack + 1 research point.
-
✅ Drone speed (level 1-4) and capacity (level 1-10) techs are unlocked in a stepped manner, with only the previous level as a prerequisite (no complex prerequisites). Capacity techs (level 2-10) are automatically created for seamless connection.
-
✅ Related techs such as transport depot circuits and fast roads are also lightweight, unified with the drone tech system.
Core Optimization 3: Road Speed Boost, Maximized Mobility Efficiency
-
✅ Walking speed on regular/hazard concrete is doubled (1.5→3 / 2→5). Basic and advanced drone roads are also speeded up synchronously, compatible with vanilla and modded roads.
-
✅ Optional optimization: Adjust vehicle friction coefficient on drone roads for smoother vehicle movement. Compatible with PyCoalProcessing mod, automatically modifies road/fast road recipes to coal/tar versions.
Core Optimization 4: Exclusive Adaptation for Bob's Logistics Mod
-
✅ Only modifies collision for specified Bob's Logistics robot devices (zone expanders, charge ports, robochests, etc.) in a targeted manner, retaining only the water tile collision layer (no collision with ground, players, or vehicles).
-
✅ Precisely matches device names without overwriting all roboport types. Automatically skips execution if Bob's mod is not enabled, no redundant operations.
Core Optimization 5: Seamless Compatibility with Paving Mods
-
✅ Compatible with AsphaltPaving/AsphaltRoadsPatched asphalt paving mods. Simplifies the prerequisite of asphalt tech to "logistics" and synchronizes the lightweight research cost.
-
✅ All modifications are equipped with null check error prevention. Automatically skips if the mod is not enabled or the entity does not exist, no nil errors, compatible with vanilla + any mod combination.