Fake New Rails

by sparr

Adds simple non-rail entities shaped like the new Space Age / Factorio 2.0 rails.

a month ago
1.1
595

b Support flipping?

9 months ago
(updated 9 months ago)

When the fake curved rails are flipped nothing happens. If they are in blueprint then their coordinates flip, but some of the images don't flip.

9 months ago

Because there are no vanilla entities with 8-way rotation without side effects, I was not able to get flipping working. You might notice that when you manually rotate a curve you only get half of the possible orientations for that curve (the four that curve the same direction).

Finding an entity that can handle 8-way rotation could fix this. The alternative would be a custom flip handler, which I wasn't able to figure out. I'm open to a PR either way!

9 months ago
(updated 9 months ago)

1.1 curved rail has rotation and flipping (when in a blueprint at least. I don't know how to select it otherwise), so 8 orientations, can't you combine/link the mod's curved rail pieces in the same way, so that they have 4-way rotation + flipping? So instead of having one piece that can be rotated in 8 directions and flipped, for 16-orientations, have two pieces that both have 4 rotations and flipping. I think the entities that are numbered with 1 and 2 should be paired in this case.

Flipping in blueprint does work for the ramp, and kind of for the elevated diagonal-to-half-diagonal and normal orthogonal-to-half-diagonal, but those are actually rotated twice instead, so it doesn't always work. For the other pieces nothing happens (if I checked all).
Edit: I think that the 180 degree rotation happens with all entities, but is only apparent with the curved rails, as those are asymmetrical.

9 months ago

The vanilla rail entities are very specialized. I was not able to find a way to repurpose them.

9 months ago

The train remnant and cargo wagon remnant can both be rotated in 8 directions as well.

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