Factory Modules deprecated


Massive modular factories without cheats or UPS issues

Content
2 years ago
1.1
250
Manufacturing

i Compatibilidade with Pyanodons

2 years ago

Hey nice mod, some way to make compatible with all types of buildings, like Py ?

2 years ago

What buildings from Py is not supported? Everything except the faster belts should just work.

2 years ago

hi, i tested with seaweed farms, and they just disappeared, on vanilla worked fine, awesome mod btw

2 years ago
(updated 2 years ago)

the modules say "running slower detalied module check" what means ?

2 years ago
(updated 2 years ago)

after some time, they become a blue area, but de animations aren't stoped, you know if is for the farms that use plant/animal modules ?
after some minutes, the farms get stuck, and inserters cant empty what are made, just stop working

2 years ago

Stuff in secondary modules isn't supposed to move. I assume py uses some scripting which I am not able to stop.

The period where the module is yellow is me checking that it doesn't contain ghosts, pending construction work etc. That can impact UPS, which is why it's labeled so you know to wait before benchmarking. Blue is good, that means the module is running properly.

2 years ago

Do seawead farms have logistics functionality using composite entities? That is the only reason I could see for them to be removed.

2 years ago

I go test more, because if i can use with pyanodons, this is a simple perfect mod, there is a lot of repetitions sections in factory, i'm currently playing the alpha version of Pyanodons Altenative Energy, i'm sorry forget to mention that, maybe something is broken right now, btw thanks for replying, for me seens like after the blue outline starts, need some time, to the block start making things, i know you have to check too many things, thanks for this amazing mod

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