Automatically adds warm ambient lighting and recipe-colored glow to factory buildings, power poles, assemblers, refineries, chemical plants, miners, and other machinery.
Small changes concerning balance, gameplay, or graphics.
Version: 1.0.0
Date: 2026-08-30
Features:
- First public-ready release for Factorio 2.1 and Space Age.
- Added the final Factory Glow thumbnail.
Changes:
- Removed the temporary Night Test button and all related runtime handlers.
- Updated release metadata and searchable description.
- Retained the rebuild command for migration recovery.
Version: 0.6.0
Date: 2026-08-30
Features:
- Expanded passive lighting coverage across major vanilla and Space Age infrastructure.
- Added accumulators, pumps, offshore pumps, cargo bays, and other platform infrastructure.
- Made warm industrial light the default for unclassified supported buildings.
- Added restrained green lighting to nuclear and biological infrastructure.
- Added restrained cool lighting to fusion, cryogenic, electromagnetic, lightning, and orbital collection infrastructure.
- Retained warm lighting for foundries, heating towers, thrusters, boilers, generators, and other heat-based structures.
- Continued to exclude labs for compatibility with dedicated lab visual mods.
Version: 0.5.0
Date: 2026-08-30
Changes:
- Increased active refinery and chemical-plant light radius.
- Modestly increased active refinery and chemical-plant intensity.
- Preserved warm passive lighting and positioned fluid-color accents.
- Excluded all labs from Factory Glow lighting to avoid conflicts with Disco Science and similar lab visual mods.
Version: 0.4.0
Date: 2026-08-30
Changes:
- Increased fluid-color saturation while preserving each fluid's hue.
- Reduced the generic centered operating glow on chemical plants and refineries.
- Increased the strength of localized process lights.
- Reduced process-light radius to prevent colored ground flooding.
- Moved refinery fluid lights outward toward tanks and pipework.
- Preserved the existing warm passive-light balance.
Version: 0.3.0
Date: 2026-08-30
Features:
- Added explicit green, red, and blue operating glow for the three vanilla circuits.
- Added automatic operating-light colors derived from recipe fluid outputs.
- Added a second positioned process light to chemical plants.
- Added multiple positioned process lights to oil refineries for multi-fluid recipes.
- Preserved warm passive illumination beneath active recipe colors.
- Added a startup setting to enable or disable recipe-colored lighting.
Version: 0.2.0
Date: 2026-08-30
Changes:
- Replaced powered hidden lamp entities with entity-attached render lights.
- Factory Glow no longer appears in electric network consumption statistics.
- Passive lights no longer consume electricity or create helper entities.
- Added recipe-tinted operating lights to supported crafting machines.
- Increased passive building and power-pole light visibility.
- Added a small glow to wooden power poles.
Version: 0.1.0
Date: 2026-08-30
Features:
- Added passive lighting to medium and large power poles and substations.
- Added footprint-scaled lighting to common base and Space Age factory structures.
- Added brighter working lights to assembling machines, furnaces, and mining drills.
- Added Off, Subtle, Standard, and Bright startup presets.
- Added optional experimental logistics lighting, disabled by default.
- Added a temporary Night Test button for visual testing.
- Added explicit incompatibility with Lightorio to prevent duplicate lighting.