A fork of Factorissimo 2 focused on improving performance by implementing several 1.1 features. Can improve performance by 10X or higher. Also fixes several bugs from the original version.
to fix the issue that only one mod can change the pluprint.
could you provide an remote interface to forward the on_player_setup_blueprint event if you blueprint the factory content?
so I can prepare the entity tags, needed to be stored in blueprint,
BTW thanks for modernize Factorissimo 2, why was not called Factorissimo 3? is the fork no official successor?
I fimd the new remote interface very practical, so I can support Factorissimo much better in my mods,