to fix the issue that only one mod can change the pluprint.
could you provide an remote interface to forward the on_player_setup_blueprint
event if you blueprint the factory content?
so I can prepare the entity tags, needed to be stored in blueprint,
BTW thanks for modernize Factorissimo 2, why was not called Factorissimo 3? is the fork no official successor?
I fimd the new remote interface very practical, so I can support Factorissimo much better in my mods,