Well, space exploration is another good case of why not. Its control script instantly changes the ID of any linked container placed down to essentially the surface ID of the surface it is placed on. (with exceptions regarding space ship transportation of linked containers.)
Also, space exploration during the data phase actively ties ANY AND ALL research that unlocks a linked container to late game, behind its teleportation tech. (the only override is to depend on space-exploration post process, and define the techs unlocking linked containers in data-final-fixes. Even then, that still doesn't resolve the control issue.)
even if factorissimo were to override a linked containers ID, it would have to do so regularly, as space-exploration regularly resets them back to what it originally set. (every 10 minutes, or when a spaceship launches/docks.)
Also, as for another issue. A chest connection involving linked chests have to ALL be from the exact same prototype, as the chest contents for a given ID are unique per linked chest prototype.
Issue 1 however was valid up until Factorio stable release 1.1.68 (or experimental 1.1.64).