Neither of these mods take an approach that would work for factorissimo.
SE space elevators work because they have a hidden train stop. If a train arrives in the elevator the entity is moved.
This is fine for SE because you'll have one, maybe two space elevators per map.
This wouldn't work for Factorissimo because you would have to schedule a destination for every single time the train entered or exited a building.
Renai just disables the train hitbox for a few seconds. A smart approach, but it wouldn't work for multisurface.
Even if there was a way to get the train to pathfind through surfaces, there would still have to be a massive amount of on_tick overhead to teleport the trains and detect when they are inside a building. SE has already had reports of lag when teleporting trains even with only 1 space elevator.