Factorissimo2 Forked deprecated


A fork of a fork of a fork of Factorissimo2.

1 year, 1 month ago
1.1
7

Changelog

Version: 1.2.4
Date: 2023.10.21
  Info:
    - Forked from Factorissimo QRD fork by eliont, which is a fork of notnotmelon's fork. The purpose of this fork is to consolidate multiple changes across forks into one mod.
  Features:
    - As per QRD fork, compatibility has been added for QuantumResourceDistribution and Space Exploration.
    - Added toggles for banning spidertrons from entering factories as well as making the changes for spidertron compatibility optional.
    - Integrated notnotmelon's Power Pole Addon as a startup option.
  Balancing:
    - Changed the recipes a bit to make a bit more sense and not be too cheap or early-game.
  Bugfixes:
    - Added a check which (hopefully) fixes some instances where modded belts with higher speeds do not input/output at the correct speed.
Version: 1.2.3
Date: 2023.1.17
  Info:
    - Spidertrons now must have a driver for teleportation
    - Fixed crash with picker dollies
    - Fixed crash with adv fluid handling for pY
    - Fixed crash with factoriomaps
Version: 1.2.2
Date: 2022.12.9
  Info:
    - Fixed a crash with K2+SE
    - Added layout.surface_override to layout API https://mods.factorio.com/mod/space-factorissimo-updated/discussion/62f24d587d4d88d0f006c738
Version: 1.2.1
Date: 2022.12.9
  Info:
    - Fixed a crash with SE https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/638a256cb94c53001f98940f
Version: 1.2.0
Date: 2022.11.30
  Info:
    - Blueprinting a factory exterior will now preserve all interior entities as ghosts
Version: 1.1.27
Date: 2022.11.22
  Info:
    - Fixed chest connections ignoring bars in some cases https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/637aa5d3c2757b81f497a4de
Version: 1.1.26
Date: 2022.11.12
  Info:
    - Fixed issues with chest connections not stacking items properly https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/63704be93c80dcd14d7abb29
Version: 1.1.25
Date: 2022.11.12
  Info:
    - Added soft dependancy on Krastorio https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/636fd426f40a0a5fafbdaa4e
Version: 1.1.24
Date: 2022.11.11
  Info:
    - Spanish translation from Francisco López Román
Version: 1.1.23
Date: 2022.11.11
  Info:
    - Fixed issue when SHIFT+Clicking factory power poles. https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/6320a625f5d6c3baf18b821e
Version: 1.1.22
Date: 2022.11.11
  Info:
    - Fixed rare issue with 1.1.16 migration file https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/6320aa69717dbe0f313c4786
Version: 1.1.21
Date: 2022.11.10
  Info:
    - Fixed item-with-tags getting tags reverted when moving through a chest connection https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/636ca225ad2206759f389838
Version: 1.1.20
Date: 2022.8.17
  Info:
    - Chinese translation from 0x3F4
    - Fixed 2ed crash with Efficient Smelting
    - Reduced hand mining time of factory buildings from 5->1
    - Changed descriptions of some mod settings
    - Factory circuit transfer combinator changed to use operable=false instead of closing the gui via script
    - Improved spidertron teleportation when the spider is controlled with a remote and has a driver
Version: 1.1.19
Date: 2022.8.8
  Info:
    - Added ablity to blueprint factory overlay combinators
    - Fixed crash with Efficient Smelting
    - French translation from KroMignon
Version: 1.1.18
Date: 2022.8.1
  Info:
    - Hotfix for jetpack mod crash
Version: 1.1.17
Date: 2022.8.1
  Info:
    - Fixed some more unknown key issues while using space exploration
    - Fixed a potential crash with radar changes in 1.1.16
    - Added compatiblity with https://mods.factorio.com/mod/jetpack
Version: 1.1.16
Date: 2022.7.31
  Info:
    - Added hr graphics for the factory circuit connector
    - New technology icon for External Overlay Display
    - Companion drones can now build factory buildings normally
    - Fixed performance problems with hidden radars
Version: 1.1.15
Date: 2022.7.30
  Info:
    - Fixed that you could create a circuit connection without proper research
    - Connection snapping code was rewritten to use selection boxes instead of bounding boxes. Fixes issues with the squeak through mod and certian modded entities.
    - Fixed some unknown key issues while using space exploration
Version: 1.1.14
Date: 2022.7.28
  Info:
    - Added error message when building a factory building with companion drones. was causing save corruption before
    - Fixed that destroying a pole with a pistol/biter would cause the pole's ghost to not have wire connections
Version: 1.1.13
Date: 2022.7.27
  Info:
    - Fixed chat spam
Version: 1.1.12
Date: 2022.7.27
  Info:
    - Fixed that destroying factory buildings from another mod removed connection indicators and factory overlays
    - Fixed an issue with the spidertron engineer mod
    - Fixed that companion drones could enter factory buildings
    - Construction robots will now travel with the player even if the player is riding a spidertron
    - Fixed that the factory overlay would show incorrectly in spefic scenarios
    - Fixed an incompatibility with Building Time mod
Version: 1.1.11
Date: 2022.7.25
  Info:
    - New HR graphics from drd_avel
Version: 1.1.10
Date: 2022.7.24
  Info:
    - Fixed a crash with the power-grid-comb mod
Version: 1.1.9
Date: 2022.7.24
  Info:
    - Chest connections will now point towards provider chests by default
Version: 1.1.8
Date: 2022.7.24
  Info:
    - Fixed that connection settings was obtainable
    - Spidertrons will now only enter a factory building without a driver if their autopilot destination is above a factory building
Version: 1.1.7
Date: 2022.7.24
  Info:
    - Added Russian translation from Eldrinn Elantey
    - Belt connections now work with splitters
Version: 1.1.6
Date: 2022.7.24
  Info:
    - Added flying text when trying to create a connection without proper research
    - New graphics for circuit connection research
    - Circuit connection and chest connection research is now gated behind Arcitechure 2
    - Added high-res pipe connection graphics
    - Removed cancel_creation() from remote api
    - Added crowdin https://crowdin.com/project/factorissimo
Version: 1.1.5
Date: 2022.7.23
  Info:
    - Fixed a crash with companion drones
    - Added sound effects while creating factory connections
    - Fixed several issues with editor mode
    - Reverted the change from 1.0.11: "Fixed that you could rotate a factory building when you had something in your cursor"
    - Fixed a crash when destroying a factory building that was near a power switch but not connected to it
    - Fixed several compatiblity issues with bio industries
    - Robots are now indestructable after picking up a factory building
Version: 1.1.4
Date: 2022.7.21
  Info:
    - Fixed a crash when destroying an entity without a unit number
Version: 1.1.3
Date: 2022.7.21
  Info:
    - Spidertrons can now enter a factory without a driver
    - Removed the factory-1-overlay entity
    - Fixed crashes involving having a factory building inside itself
    - Tech tree changes
    - Removed remnants
    - Fixed that clicking the camera toggle button with a factory in your cursor could cause the overlay to never disappear
    - The camera now works for factory items on the floor
    - New heat connection tech graphics
Version: 1.1.2
Date: 2022.7.19
  Info:
    - Fixed that you could rotate connection indicators
Version: 1.1.1
Date: 2022.7.19
  Info:
    - Fixed that you couldn't enter factory buildings after running /c game.reload_mods()
    - Fixed a crash when riding a car inside a rocket silo
Version: 1.1.0
Date: 2022.7.19
  Info:
    - Added a remote API
Version: 1.0.13
Date: 2022.7.18
  Info:
    - Fixed circuit connections not working across the same surface
Version: 1.0.12
Date: 2022.7.17
  Info:
    - Fixed hovering a factory pole in the map viewer would show the wrong factory exterior
    - Fixed an incompatibility with Companion Drones and similar mods
    - Fixed issues with defines.events.script_raised_built and defines.events.script_raised_revive
    - Made it easier to migrate from the unforked version
    - Added localisation to dummy pipe connections
    - Removed bulk pipes for dummy pipe connections
    - Fixed blueprinting a invalid factory building causing a crash
    - Factory buildings are now a high priority military target
    - Factory buildings now drop themselves on the ground when killed. (Instead of being voided)
Version: 1.0.11
Date: 2022.7.16
  Info:
    - Added a setting that allows you to toggle number graphics on factory buildings (default: off)
    - Fixed that you could rotate a factory building when you had something in your cursor
    - New graphics for factory item icons
    - Fixed that fluid would not flow past hidden bulk pipes
    - Removed out-of-factory tiles. Replaced with out-of-map
Version: 1.0.10
Date: 2022.7.15
  Info:
    - Greatly improved spidertron teleportation
    - Fixed some localisation issues in the custom hotkeys gui
Version: 1.0.9
Date: 2022.7.15
  Info:
    - Fixed a crash when creating a blueprint without any entities
    - Changed belt spilling mechanics  https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/62d18f8d8dcfa2a515e77f2a
    - You can now blueprint connection settings
Version: 1.0.8
Date: 2022.7.15
  Info:
    - Fixed a crash with the copy and cut blueprint tools
Version: 1.0.7
Date: 2022.7.14
  Info:
    - priority electric pole mechanics were removed  https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/62ce7014bb9d8bc591641649
    - blueprinting system was improved (still more work to do)
    - Fixed https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/62d02ea6c3132d49100acef7
    - Fixed https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/62d0762d0731c7acf8048c54
Version: 1.0.6
Date: 2022.7.13
  Info:
    - fluid connections now support 'offshore-pump'
    - changed factory building default surface from "Factory floor 1" to "factory-floor-1"
Version: 1.0.5
Date: 2022.7.13
  Info:
    - fixed a crash when picking up invalid factory buildings
    - fixed that trying to use recursion without the research would cause an unbound building
    - inactive factory buildings no longer have overlay cameras
    - fixed high-speed gui flashing when selecting a factory and a factory camera at the same time
Version: 1.0.4
Date: 2022.7.12
  Info:
    - factory buildings are now stored as item-with-tags
    - factory items will now show their config settings on their item form
    - removed the limit of 99 factory items
    - removed factory requester chests. they are unnecessary with this new system
    - researching recursion 1 or recursion 2 will now auto enable inactive buildings
    - personal robots will now teleport with the player when they change buildings
Version: 1.0.3
Date: 2022.7.12
  Info:
    - belt connections now support 'loader', 'loader-1x1', 'linked-belt'
Version: 1.0.2
Date: 2022.7.11
  Info:
    - fixed a bug involving picking up a factory building with a full inventory
    - added pipe connections for pumps, storage-tank, infinity-pipe
    - fixed a crash involving belts registered in final-fixes stage
    - fixed a crash involving rotatable fluid entities
    - fixed crash with mobile factory mod
    - fixed an issue with blueprinting factory fluid connections
    - reduced mod tile usage
Version: 1.0.1
Date: 2022.7.9
  Info:
    - fixed a crash involving solar panels and robots
    - you can now use a spidertron to enter a factory building
Version: 1.0.0
Date: 2022.7.8
  Info:
    - factory lamp upgrade overhaul
    - acculumulators function properly in factory buildings
    - improved electric interface gui
    - factorio api now allows for unlimited surfaces. updated the mod to reflect this
    - new mod setting Factorissimo2-same-surface
    - added linked-container and infinity-container to chest connections
    - Optimized electric network using cross surface wiring
    - Optimized factorissimo pollution handling
    - Optimized players entering and exiting factorissimo buildings
    - Optimized circuit connections to use cross surface electric pole wiring
    - Optimized belt connections using the new linked-belt prototype
    - All electric network connections are now bidirectional
    - Adjusted factorissimo-1 recipe to use more copper
    - New setting allows all buildings to be on the same surface. You will be able to see all your factories from the map view
    - Removed cheaper technology and recipe settings
    - Heat pipe connections
    - Dummy pipe connections only form when pipes are connected on both sides
    - Removed bulk input and output fluid pipes. Fluid transfer is now always fast with any pipe connection