Changelog
Version: 1.2.4
Date: 2023.10.21
Info:
- Forked from Factorissimo QRD fork by eliont, which is a fork of notnotmelon's fork. The purpose of this fork is to consolidate multiple changes across forks into one mod.
Features:
- As per QRD fork, compatibility has been added for QuantumResourceDistribution and Space Exploration.
- Added toggles for banning spidertrons from entering factories as well as making the changes for spidertron compatibility optional.
- Integrated notnotmelon's Power Pole Addon as a startup option.
Balancing:
- Changed the recipes a bit to make a bit more sense and not be too cheap or early-game.
Bugfixes:
- Added a check which (hopefully) fixes some instances where modded belts with higher speeds do not input/output at the correct speed.
Version: 1.2.3
Date: 2023.1.17
Info:
- Spidertrons now must have a driver for teleportation
- Fixed crash with picker dollies
- Fixed crash with adv fluid handling for pY
- Fixed crash with factoriomaps
Version: 1.2.2
Date: 2022.12.9
Info:
- Fixed a crash with K2+SE
- Added layout.surface_override to layout API https://mods.factorio.com/mod/space-factorissimo-updated/discussion/62f24d587d4d88d0f006c738
Version: 1.2.1
Date: 2022.12.9
Info:
- Fixed a crash with SE https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/638a256cb94c53001f98940f
Version: 1.2.0
Date: 2022.11.30
Info:
- Blueprinting a factory exterior will now preserve all interior entities as ghosts
Version: 1.1.27
Date: 2022.11.22
Info:
- Fixed chest connections ignoring bars in some cases https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/637aa5d3c2757b81f497a4de
Version: 1.1.26
Date: 2022.11.12
Info:
- Fixed issues with chest connections not stacking items properly https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/63704be93c80dcd14d7abb29
Version: 1.1.25
Date: 2022.11.12
Info:
- Added soft dependancy on Krastorio https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/636fd426f40a0a5fafbdaa4e
Version: 1.1.24
Date: 2022.11.11
Info:
- Spanish translation from Francisco López Román
Version: 1.1.23
Date: 2022.11.11
Info:
- Fixed issue when SHIFT+Clicking factory power poles. https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/6320a625f5d6c3baf18b821e
Version: 1.1.22
Date: 2022.11.11
Info:
- Fixed rare issue with 1.1.16 migration file https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/6320aa69717dbe0f313c4786
Version: 1.1.21
Date: 2022.11.10
Info:
- Fixed item-with-tags getting tags reverted when moving through a chest connection https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/636ca225ad2206759f389838
Version: 1.1.20
Date: 2022.8.17
Info:
- Chinese translation from 0x3F4
- Fixed 2ed crash with Efficient Smelting
- Reduced hand mining time of factory buildings from 5->1
- Changed descriptions of some mod settings
- Factory circuit transfer combinator changed to use operable=false instead of closing the gui via script
- Improved spidertron teleportation when the spider is controlled with a remote and has a driver
Version: 1.1.19
Date: 2022.8.8
Info:
- Added ablity to blueprint factory overlay combinators
- Fixed crash with Efficient Smelting
- French translation from KroMignon
Version: 1.1.18
Date: 2022.8.1
Info:
- Hotfix for jetpack mod crash
Version: 1.1.17
Date: 2022.8.1
Info:
- Fixed some more unknown key issues while using space exploration
- Fixed a potential crash with radar changes in 1.1.16
- Added compatiblity with https://mods.factorio.com/mod/jetpack
Version: 1.1.16
Date: 2022.7.31
Info:
- Added hr graphics for the factory circuit connector
- New technology icon for External Overlay Display
- Companion drones can now build factory buildings normally
- Fixed performance problems with hidden radars
Version: 1.1.15
Date: 2022.7.30
Info:
- Fixed that you could create a circuit connection without proper research
- Connection snapping code was rewritten to use selection boxes instead of bounding boxes. Fixes issues with the squeak through mod and certian modded entities.
- Fixed some unknown key issues while using space exploration
Version: 1.1.14
Date: 2022.7.28
Info:
- Added error message when building a factory building with companion drones. was causing save corruption before
- Fixed that destroying a pole with a pistol/biter would cause the pole's ghost to not have wire connections
Version: 1.1.13
Date: 2022.7.27
Info:
- Fixed chat spam
Version: 1.1.12
Date: 2022.7.27
Info:
- Fixed that destroying factory buildings from another mod removed connection indicators and factory overlays
- Fixed an issue with the spidertron engineer mod
- Fixed that companion drones could enter factory buildings
- Construction robots will now travel with the player even if the player is riding a spidertron
- Fixed that the factory overlay would show incorrectly in spefic scenarios
- Fixed an incompatibility with Building Time mod
Version: 1.1.11
Date: 2022.7.25
Info:
- New HR graphics from drd_avel
Version: 1.1.10
Date: 2022.7.24
Info:
- Fixed a crash with the power-grid-comb mod
Version: 1.1.9
Date: 2022.7.24
Info:
- Chest connections will now point towards provider chests by default
Version: 1.1.8
Date: 2022.7.24
Info:
- Fixed that connection settings was obtainable
- Spidertrons will now only enter a factory building without a driver if their autopilot destination is above a factory building
Version: 1.1.7
Date: 2022.7.24
Info:
- Added Russian translation from Eldrinn Elantey
- Belt connections now work with splitters
Version: 1.1.6
Date: 2022.7.24
Info:
- Added flying text when trying to create a connection without proper research
- New graphics for circuit connection research
- Circuit connection and chest connection research is now gated behind Arcitechure 2
- Added high-res pipe connection graphics
- Removed cancel_creation() from remote api
- Added crowdin https://crowdin.com/project/factorissimo
Version: 1.1.5
Date: 2022.7.23
Info:
- Fixed a crash with companion drones
- Added sound effects while creating factory connections
- Fixed several issues with editor mode
- Reverted the change from 1.0.11: "Fixed that you could rotate a factory building when you had something in your cursor"
- Fixed a crash when destroying a factory building that was near a power switch but not connected to it
- Fixed several compatiblity issues with bio industries
- Robots are now indestructable after picking up a factory building
Version: 1.1.4
Date: 2022.7.21
Info:
- Fixed a crash when destroying an entity without a unit number
Version: 1.1.3
Date: 2022.7.21
Info:
- Spidertrons can now enter a factory without a driver
- Removed the factory-1-overlay entity
- Fixed crashes involving having a factory building inside itself
- Tech tree changes
- Removed remnants
- Fixed that clicking the camera toggle button with a factory in your cursor could cause the overlay to never disappear
- The camera now works for factory items on the floor
- New heat connection tech graphics
Version: 1.1.2
Date: 2022.7.19
Info:
- Fixed that you could rotate connection indicators
Version: 1.1.1
Date: 2022.7.19
Info:
- Fixed that you couldn't enter factory buildings after running /c game.reload_mods()
- Fixed a crash when riding a car inside a rocket silo
Version: 1.1.0
Date: 2022.7.19
Info:
- Added a remote API
Version: 1.0.13
Date: 2022.7.18
Info:
- Fixed circuit connections not working across the same surface
Version: 1.0.12
Date: 2022.7.17
Info:
- Fixed hovering a factory pole in the map viewer would show the wrong factory exterior
- Fixed an incompatibility with Companion Drones and similar mods
- Fixed issues with defines.events.script_raised_built and defines.events.script_raised_revive
- Made it easier to migrate from the unforked version
- Added localisation to dummy pipe connections
- Removed bulk pipes for dummy pipe connections
- Fixed blueprinting a invalid factory building causing a crash
- Factory buildings are now a high priority military target
- Factory buildings now drop themselves on the ground when killed. (Instead of being voided)
Version: 1.0.11
Date: 2022.7.16
Info:
- Added a setting that allows you to toggle number graphics on factory buildings (default: off)
- Fixed that you could rotate a factory building when you had something in your cursor
- New graphics for factory item icons
- Fixed that fluid would not flow past hidden bulk pipes
- Removed out-of-factory tiles. Replaced with out-of-map
Version: 1.0.10
Date: 2022.7.15
Info:
- Greatly improved spidertron teleportation
- Fixed some localisation issues in the custom hotkeys gui
Version: 1.0.9
Date: 2022.7.15
Info:
- Fixed a crash when creating a blueprint without any entities
- Changed belt spilling mechanics https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/62d18f8d8dcfa2a515e77f2a
- You can now blueprint connection settings
Version: 1.0.8
Date: 2022.7.15
Info:
- Fixed a crash with the copy and cut blueprint tools
Version: 1.0.7
Date: 2022.7.14
Info:
- priority electric pole mechanics were removed https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/62ce7014bb9d8bc591641649
- blueprinting system was improved (still more work to do)
- Fixed https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/62d02ea6c3132d49100acef7
- Fixed https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/62d0762d0731c7acf8048c54
Version: 1.0.6
Date: 2022.7.13
Info:
- fluid connections now support 'offshore-pump'
- changed factory building default surface from "Factory floor 1" to "factory-floor-1"
Version: 1.0.5
Date: 2022.7.13
Info:
- fixed a crash when picking up invalid factory buildings
- fixed that trying to use recursion without the research would cause an unbound building
- inactive factory buildings no longer have overlay cameras
- fixed high-speed gui flashing when selecting a factory and a factory camera at the same time
Version: 1.0.4
Date: 2022.7.12
Info:
- factory buildings are now stored as item-with-tags
- factory items will now show their config settings on their item form
- removed the limit of 99 factory items
- removed factory requester chests. they are unnecessary with this new system
- researching recursion 1 or recursion 2 will now auto enable inactive buildings
- personal robots will now teleport with the player when they change buildings
Version: 1.0.3
Date: 2022.7.12
Info:
- belt connections now support 'loader', 'loader-1x1', 'linked-belt'
Version: 1.0.2
Date: 2022.7.11
Info:
- fixed a bug involving picking up a factory building with a full inventory
- added pipe connections for pumps, storage-tank, infinity-pipe
- fixed a crash involving belts registered in final-fixes stage
- fixed a crash involving rotatable fluid entities
- fixed crash with mobile factory mod
- fixed an issue with blueprinting factory fluid connections
- reduced mod tile usage
Version: 1.0.1
Date: 2022.7.9
Info:
- fixed a crash involving solar panels and robots
- you can now use a spidertron to enter a factory building
Version: 1.0.0
Date: 2022.7.8
Info:
- factory lamp upgrade overhaul
- acculumulators function properly in factory buildings
- improved electric interface gui
- factorio api now allows for unlimited surfaces. updated the mod to reflect this
- new mod setting Factorissimo2-same-surface
- added linked-container and infinity-container to chest connections
- Optimized electric network using cross surface wiring
- Optimized factorissimo pollution handling
- Optimized players entering and exiting factorissimo buildings
- Optimized circuit connections to use cross surface electric pole wiring
- Optimized belt connections using the new linked-belt prototype
- All electric network connections are now bidirectional
- Adjusted factorissimo-1 recipe to use more copper
- New setting allows all buildings to be on the same surface. You will be able to see all your factories from the map view
- Removed cheaper technology and recipe settings
- Heat pipe connections
- Dummy pipe connections only form when pipes are connected on both sides
- Removed bulk input and output fluid pipes. Fluid transfer is now always fast with any pipe connection