It is a multi-layered problem, as soon as I build 20 tracks parallel to each other (both vertically and horizontally), this phenomenon occurs to a greater or lesser extent, regardless of the brightness of the texture. When zooming out, several pixels are combined and the average value is displayed, so it happens that, for example, the two middle pixels with high brightness are combined and thus remain "bright", or that the two middle pixels are combined with the dark pixels on the left and right, resulting in a darker color. If I now adjust the colors so that this effect does not occur for any of the 20 parallel tracks, the tracks no longer look good when zoomed in (solid gray stripes).
I don't have any other solutions at the moment, but I will pursue this, I can't promise a quick solution for now.