Factorio After Dark

by Reithan

It's harder to hit what you can't see.

Tweaks
3 months ago
1.1
110
Combat

g Adjustable Miss Values

2 months ago

Like in the title it would be awesome to be able to adjust how much the turrets or the players miss when it's a certain amount of "dark" a scroll bar would be nice.

2 months ago

Right now it's just using a non-linear sort of falloff. I could probably add some sort of adjustable multiplier to that?
How would you like that to work in terms of extremes?
Like, should the slider be able to go to 0 or some other low value and there's basically no miss chance? Or just adjust how quickly accuracy falls off?
How would this affect shots in total darkness?

2 months ago

Sorry, it took me a while to respond,
I think a slider that goes between zero and a hundred could work, %100 always missing a target in total darkness, while % 0 would never hit a target in total darkness (although it would make no sense to actually use that value with this mod)
A slide bar for accuracy falloff could work, too, since there are a lot of mods that change the light value, and that could help some people customize a falloff to their specific light value falloffs.
This mod is great, by the way. I couldn't find anything else like it, and it's exactly what I was looking for!

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