Factorio After Dark

by Reithan

It's harder to hit what you can't see.

Tweaks
a month ago
1.1
109
Combat

g Adjustable Miss Values

27 days ago

Like in the title it would be awesome to be able to adjust how much the turrets or the players miss when it's a certain amount of "dark" a scroll bar would be nice.

26 days ago

Right now it's just using a non-linear sort of falloff. I could probably add some sort of adjustable multiplier to that?
How would you like that to work in terms of extremes?
Like, should the slider be able to go to 0 or some other low value and there's basically no miss chance? Or just adjust how quickly accuracy falls off?
How would this affect shots in total darkness?

22 days ago

Sorry, it took me a while to respond,
I think a slider that goes between zero and a hundred could work, %100 always missing a target in total darkness, while % 0 would never hit a target in total darkness (although it would make no sense to actually use that value with this mod)
A slide bar for accuracy falloff could work, too, since there are a lot of mods that change the light value, and that could help some people customize a falloff to their specific light value falloffs.
This mod is great, by the way. I couldn't find anything else like it, and it's exactly what I was looking for!

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