Extended Research Queue for version 2.0


An improved GUI for managing the research queue in Factorio 2.x, with filtering, search, queue controls, research time estimates, and prerequisite information. Originally created by sh4dow as Extended Research Queue, based on sonaxaton-research-queue by sonaxaton.

Utilities
a month ago
2.0
426

Changelog

Version: 0.6.25
Date: 2026-09-06

  Bugfixes:
    - Corrected science pack totals and remaining-time estimates for repeatable technologies when the technology price multiplier is greater than 1.

  Thanks:
    - Thanks to yejenar480 for reporting the repeatable technology cost calculation error.
Version: 0.6.24
Date: 2026-08-22

  Bugfixes:
    - Fixed the researched and upgraded technology filters so both checkboxes can be selected independently.
Version: 0.6.23
Date: 2026-06-20

  Bugfixes:
    - Removed duplicate research completion notification from the mod; only the base game message is shown now.
    - Fixed tooltip science pack icons for technology requirements by defaulting missing ingredient types.
    - Added prerequisite technology information to the research queue tooltip.
Version: 0.6.22
Date: 2026-06-14

  Graphics:
    - Updated mod thumbnail to new dieselpunk industrial style artwork.
Version: 0.6.21
Date: 2026-06-14

  Locale:
    - Added missing "research-finished" locale key that caused an "Unknown key" error in chat when a technology finished researching.
Version: 0.6.20
Date: 2026-06-14

  Bugfixes:
    - Fixed crash on load caused by hardcoded mod path "__factorio-research-queue__" not matching the renamed mod. Updated references in prototypes/shortcuts.lua and prototypes/sprites.lua.

  Graphics:
    - Added thumbnail.png to mod root.
Version: 0.6.19
Date: 2026-06-14

  Info:
    - Updated mod name, title, author and description with proper credits to original authors sh4dow and sonaxaton.
Version: 0.6.18
Date: 2026-06-14

  Bugfixes:
    - Fixed crash on queue interaction: force.research_queue_enabled was removed in Factorio 2.0. The research queue is now always enabled. Removed all reads and writes to this property in scripts/queue.lua.
Version: 0.6.17
Date: 2026-06-14

  Bugfixes:
    - Fixed crash on init: force.get_saved_technology_progress() was removed in Factorio 2.0. Replaced with tech.saved_progress property on LuaTechnology in scripts/rqtech.lua.
Version: 0.6.16
Date: 2026-06-14

  Bugfixes:
    - Fixed crash on init: research_unit_ingredients no longer includes a "type" field in Factorio 2.0 (science packs are always items). Sprite paths now default to "item/" when type is nil (scripts/gui/main.lua).
    - Fixed science pack filter detection failing silently for the same reason (scripts/gui/actions.lua).
    - Fixed version format: Factorio 2.0 requires versions in Major.Middle.Minor format (3 parts). Renamed mod from factorio-research-queue to factorio-research-queue-for-space_age.