Extended Research Queue for version 2.0


An improved GUI for managing the research queue in Factorio 2.x, with filtering, search, queue controls, research time estimates, and prerequisite information. Originally created by sh4dow as Extended Research Queue, based on sonaxaton-research-queue by sonaxaton.

Utilities
2 days ago
2.0
525

Changelog

Version: 1.0.0
Date: 2026-10-17
  Info:
    - Complete rewrite for Factorio 2.0 with a simpler code base. The mod is inspired by the earlier mods
      Extended Research Queue (sh4dow) and Research Queue (sonaxaton).
    - No longer depends on flib.
  Features:
    - Searching technologies now works in the player's own language, not only on internal names.
    - The window shrinks to fit small screens.
    - The science pack filter follows what the force can currently produce until a pack is toggled by hand.
    - The research queue is read back from the vanilla queue through the 2.0 research events.
    - Translations for Danish, German, French, Spanish, Italian, Brazilian Portuguese, Polish, Russian,
      Japanese, Korean and Simplified Chinese.
  Changes:
    - The vanilla queue synchronisation setting is replaced by one on/off setting, "Mirror queue to the
      vanilla research queue". When on, the first 4 queue entries are mirrored into the vanilla queue;
      when off, the extended queue is only a planning list.
    - Saves from earlier versions start with an empty extended queue; research already queued in the
      vanilla queue is picked up.
    - The search field is always visible in the title bar.
    - New shortcut bar icon: three research flasks.
    - Technology cells have a fixed width and the lists never scroll horizontally, so the layout cannot
      shift when a horizontal scrollbar would otherwise appear.
    - Technologies unlocked by a research trigger are shown but can no longer be queued.
    - Removed the research completion notification setting, the cheat button and the debug button.
    - Progress bars and time estimates update every second while the window is open.
  Bugfixes:
    - The research speed estimate is now part of the save data. It was kept outside it before, which could
      desynchronise multiplayer games.
    - Adding a technology as next or ASAP now also moves its missing prerequisites to the front.
    - Pausing and emptying the queue in the vanilla UI is now respected instead of being refilled at once.
    - Prerequisite checks between several queued levels of the same infinite technology are now exact.
    - Prepared for Factorio 2.1: science packs are found through technology ingredients and multi-entity
      mining triggers are handled. This is untested.