A better GUI for managing the research queue, updated for Factorio 2.x Based on 'Extended Research Queue' by sh4dow , which itself is a fork of 'sonaxaton-research-queue' by sonaxaton. Neither of the original mods has been updated for Factorio 2.x. All credit for the original concept and implementation goes to the original authors.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.6.23
Date: 2026-06-20
Bugfixes:
- Removed duplicate research completion notification from the mod; only the base game message is shown now.
- Fixed tooltip science pack icons for technology requirements by defaulting missing ingredient types.
- Added prerequisite technology information to the research queue tooltip.
Version: 0.6.22
Date: 2026-06-14
Graphics:
- Updated mod thumbnail to new dieselpunk industrial style artwork.
Version: 0.6.21
Date: 2026-06-14
Locale:
- Added missing "research-finished" locale key that caused an "Unknown key" error in chat when a technology finished researching.
Version: 0.6.20
Date: 2026-06-14
Bugfixes:
- Fixed crash on load caused by hardcoded mod path "__factorio-research-queue__" not matching the renamed mod. Updated references in prototypes/shortcuts.lua and prototypes/sprites.lua.
Graphics:
- Added thumbnail.png to mod root.
Version: 0.6.19
Date: 2026-06-14
Info:
- Updated mod name, title, author and description with proper credits to original authors sh4dow and sonaxaton.
Version: 0.6.18
Date: 2026-06-14
Bugfixes:
- Fixed crash on queue interaction: force.research_queue_enabled was removed in Factorio 2.0. The research queue is now always enabled. Removed all reads and writes to this property in scripts/queue.lua.
Version: 0.6.17
Date: 2026-06-14
Bugfixes:
- Fixed crash on init: force.get_saved_technology_progress() was removed in Factorio 2.0. Replaced with tech.saved_progress property on LuaTechnology in scripts/rqtech.lua.
Version: 0.6.16
Date: 2026-06-14
Bugfixes:
- Fixed crash on init: research_unit_ingredients no longer includes a "type" field in Factorio 2.0 (science packs are always items). Sprite paths now default to "item/" when type is nil (scripts/gui/main.lua).
- Fixed science pack filter detection failing silently for the same reason (scripts/gui/actions.lua).
- Fixed version format: Factorio 2.0 requires versions in Major.Middle.Minor format (3 parts). Renamed mod from factorio-research-queue to factorio-research-queue-for-space_age.