Extended Research Queue for version 2.0


A better GUI for managing the research queue, updated for Factorio 2.x Based on 'Extended Research Queue' by sh4dow , which itself is a fork of 'sonaxaton-research-queue' by sonaxaton. Neither of the original mods has been updated for Factorio 2.x. All credit for the original concept and implementation goes to the original authors.

Utilities
9 days ago
2.0
243

Changelog

Version: 0.6.23
Date: 2026-06-20

  Bugfixes:
    - Removed duplicate research completion notification from the mod; only the base game message is shown now.
    - Fixed tooltip science pack icons for technology requirements by defaulting missing ingredient types.
    - Added prerequisite technology information to the research queue tooltip.
Version: 0.6.22
Date: 2026-06-14

  Graphics:
    - Updated mod thumbnail to new dieselpunk industrial style artwork.
Version: 0.6.21
Date: 2026-06-14

  Locale:
    - Added missing "research-finished" locale key that caused an "Unknown key" error in chat when a technology finished researching.
Version: 0.6.20
Date: 2026-06-14

  Bugfixes:
    - Fixed crash on load caused by hardcoded mod path "__factorio-research-queue__" not matching the renamed mod. Updated references in prototypes/shortcuts.lua and prototypes/sprites.lua.

  Graphics:
    - Added thumbnail.png to mod root.
Version: 0.6.19
Date: 2026-06-14

  Info:
    - Updated mod name, title, author and description with proper credits to original authors sh4dow and sonaxaton.
Version: 0.6.18
Date: 2026-06-14

  Bugfixes:
    - Fixed crash on queue interaction: force.research_queue_enabled was removed in Factorio 2.0. The research queue is now always enabled. Removed all reads and writes to this property in scripts/queue.lua.
Version: 0.6.17
Date: 2026-06-14

  Bugfixes:
    - Fixed crash on init: force.get_saved_technology_progress() was removed in Factorio 2.0. Replaced with tech.saved_progress property on LuaTechnology in scripts/rqtech.lua.
Version: 0.6.16
Date: 2026-06-14

  Bugfixes:
    - Fixed crash on init: research_unit_ingredients no longer includes a "type" field in Factorio 2.0 (science packs are always items). Sprite paths now default to "item/" when type is nil (scripts/gui/main.lua).
    - Fixed science pack filter detection failing silently for the same reason (scripts/gui/actions.lua).
    - Fixed version format: Factorio 2.0 requires versions in Major.Middle.Minor format (3 parts). Renamed mod from factorio-research-queue to factorio-research-queue-for-space_age.