[DEPRECATED] Malderan's Quick Tasks deprecated


Modifier-click a recipe in the crafting menu to queue it as a live, inventory-aware crafting checklist that breaks down to its components. Also supports free-form manual tasks with icons and descriptions.

Utilities
8 hours ago
2.0
0
Owner:
malderan
Source:
https://github.com/malderan-falquis/f...
Homepage:
https://github.com/malderan-falquis/f...
License:
MIT
Created:
8 hours ago
Latest Version:
0.1.0 (8 hours ago)
Factorio version:
2.0
Downloaded by:
0 users

Modifier-click a recipe and it becomes a live, inventory-aware crafting checklist — automatically broken down into everything you still need to make or gather.

How it works

  • Grab from the crafting menuCtrl+Shift+Left-click a recipe to add it as a goal (+1), Ctrl+Shift+Right-click for +5. Re-clicking just increments. (Rebindable in Controls.)
  • Live breakdown — each goal expands into a nested, collapsible tree of its components, recomputed from your current inventory. Things you already have drop out; only real shortfalls remain.
  • Counts what you really have — main inventory, the stack in your cursor, ingredients reserved in your hand-crafting queue, and fluids in storage tanks. Items still mid-craft don't count until they're actually in your inventory.
  • Smart recipe choice — when something can be made several ways it picks the simplest (cheapest in raw materials), prefers researched recipes, and avoids barrel/box/recycling loops.
  • Readiness at a glance — an item turns green when you can hand-craft it right now, yellow when a machine can make it from inputs you already have.
  • Heads-up overlay — close the panel and a compact, click-through overlay keeps your top remaining needs on screen.
  • Manual tasks — add free-form to-dos with an icon and description, tick them off, and reorder anything.

Settings (per player)

  • Min ticks per recalculation — refresh rate / overhead cap (default 15).
  • Max breakdown depth — component-tree depth guard (default 25).
  • Auto-remove completed goals — drop finished goals, or keep them with a green tick (default on).

Requires

flib

Support

Questions & bug reports: Malderan's Factorio Discord or the issue tracker.