Streams live server state (players, game state) to Home Assistant through a small relay running next to the server.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.2.0
Date: 2026-11-12
Features:
- feat(mod): attacks merged by time and distance; AFK and player deaths
- feat(mod): turret ammo/power and damaged walls per planet
- feat(mod): planets, research and evolution categories
- feat(relay): per-category data topics, multi-part snapshots, no config resend on periodic hello
Bugfixes:
- fix: final review — player-force research, turret revive/clone, drop wall migrate, docs
- fix(mod): safe initial turret fill, capped per step
- fix(relay): bounded seed read, retained messages only
Changes:
- perf(mod): check damaged walls in portions
- docs: protocol and categories for 2a
- refactor(mod): split into modules; hello reason; multi-part snapshots
- chore: dev server with Space Age and extra mods
Version: 0.1.1
Date: 2026-11-11
Graphics:
- Mod thumbnail.
Version: 0.1.0
Date: 2026-11-11
Features:
- Proof of concept: hello, heartbeat, players category and the configuration command used by the relay.